Heavily cut version of GBE+ with a different HD pack implementation

Discussion of programming and development for the original Game Boy and Game Boy Color.
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mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Heavily cut version of GBE+ with a different HD pack implementation

Post by mkwong98 »

I have been working on my own version of GBE+ to replace the HD pack feature with one which resembles the HD pack in Mesen. Many features are cut or broken in order to understand how the emulator works so this is still highly experimental. This implementation of the HD pack feature is not compatible with existing GBE+ HD packs.

The main differences between this version and GBE+:
1. One folder per game
2. Code is stored in hires.txt
3. The use of conditions
4. The ability to add background image

https://github.com/mkwong98/gbe-plus/re ... g/h.221127
Shonumi
Posts: 342
Joined: Sun Jan 26, 2014 9:31 am

Re: Heavily cut version of GBE+ with a different HD pack implementation

Post by Shonumi »

Neat! It's cool to see you working on this right now. I'm eventually going to remove the custom graphics feature in GBE+ next year (it's currently unmaintained, and I have no interest in it anymore), so it would be fantastic if it gets a new life somehow. If you have any questions about GBE+, I'd be happy to answer as best as I can. Good luck!
mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Re: Heavily cut version of GBE+ with a different HD pack implementation

Post by mkwong98 »

Thanks Shonumi. Here is a video showing the feature: https://youtu.be/U_BmJMk1Q-c
I changed the name of the emulator to GBE-HD just in case people mix up this version with the original GBE+.
Shonumi
Posts: 342
Joined: Sun Jan 26, 2014 9:31 am

Re: Heavily cut version of GBE+ with a different HD pack implementation

Post by Shonumi »

Wow, that looks wonderful! I'm very impressed. Keep up the good work! :D
mkwong98
Posts: 282
Joined: Mon May 30, 2011 9:01 pm

Re: Heavily cut version of GBE+ with a different HD pack implementation

Post by mkwong98 »

I have added the function to gbe-hd which sends data to midi device. Now the game music can be heard as midi. I highly recommend using custom software midi device (eg VirtualMIDISynth by CoolSoft) instead of the default Microsoft midi device. And remember to cut down the size of the buffer used by the midi device or there will be noticeable delay.
https://youtu.be/phUHpWWX5eg
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