LASEReyes

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

Omg I'm so stupid. I'm so stupid!

I thought about how the laser would obstruct the bots' bodies when they're looking down:
bgtest_terrain.png
bgtest_terrain.png (1.83 KiB) Viewed 643 times
Everyone's distinct laser color would differentiate each bot and player! On team battles, I can just make teammates share the same color laser (friendly fire should probably be off by default).

This led me to testing out different backgrounds with the laser:
bgtests.png
bgtests.png (18.77 KiB) Viewed 643 times
Which shows me that I may need to adjust the luminosity of certain hues (the green one in particular uses a lighter color on the 'grass' background). I feel like I should do color tests like this on hardware, but I feel like my setup won't be the same as everyone else's. Is there a program like Nestopia's NTSC filter that will give me varying results? I know this isn't a problem I need to worry about with the PC version of the game.

Also, I think the laser combined with the minotaur's slanted eyes don't work well, so I made an alternative:
07_demon_down_laser.png
07_demon_down_laser.png (471 Bytes) Viewed 643 times
Pokun
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Re: LASEReyes

Post by Pokun »

Most emulators comes with many different palettes based on the results of real TV-sets. Mesen comes with quite a few, and you can download more. Of course you may also want to test on real hardware.

The Minotaurus from Greek mythology was the monstrous and man-eating offspring of the cursed union of the queen of Crete and a bull (wikipedia has a good introductory article) and who was "mazed" as a way to get rid of him, but in pop-culture it is often made into a demon-like race of anthropomorphic bull monsters.
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

Pokun wrote: Mon Dec 26, 2022 11:06 amMost emulators comes with many different palettes based on the results of real TV-sets. Mesen comes with quite a few, and you can download more. Of course you may also want to test on real hardware.
Okay, I'll check Mesen out.

Here's a mockup of a dug out valley border:
lasereyes_field_valley.png
lasereyes_field_valley.png (8.9 KiB) Viewed 562 times
calima
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Re: LASEReyes

Post by calima »

That looks very Simpsons for some reason.
Pokun
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Re: LASEReyes

Post by Pokun »

I think it looks quite good.
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

calima wrote: Wed Dec 28, 2022 1:02 am That looks very Simpsons for some reason.
lasereyes_field_valley2.png
lasereyes_field_valley2.png (921 Bytes) Viewed 485 times
:lol:
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

I didn't like the way the vertical border didn't match the horizontal border (and pretty much all the corners), so here's an update (right side):
valley_border.png
valley_border.png (2.02 KiB) Viewed 412 times
What do you think?

Edit: Maybe I should get rid of the second-to-last column of brown pixels?
valley_border_vert.png
valley_border_vert.png (389 Bytes) Viewed 403 times
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

I'm just about done with this valley tileset.
lasereyes_field_valley_mockup.png
lasereyes_field_valley_mockup.png (10.86 KiB) Viewed 307 times
Though this cliff border uses more tiles than the wall border, it shares tiles with the inside walls.

Edit: Woohoo! This tileset will work nicely as a palette swap for a haunted night valley stage:
boundaryvalleynight.png
boundaryvalleynight.png (1.88 KiB) Viewed 197 times
Edit: Here's a cemetery field:
lasereyes_field_cemetery.png
lasereyes_field_cemetery.png (8.86 KiB) Viewed 77 times
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

I realized that I have an extra color for the bg for the cemetery.

Since I need as much gradient as possible on the borders, and I need both brown and green to make trees and bushes (more on that soon) I went with something inbetween:
lasereyes_field_cemetery2.png
lasereyes_field_cemetery2.png (8.79 KiB) Viewed 64 times
Edit: I think this is going along nicely.
lasereyes_field_cemetery3.png
lasereyes_field_cemetery3.png (8.64 KiB) Viewed 24 times
Edit: Trees
lasereyes_field_cemetery4.png
lasereyes_field_cemetery4.png (9.37 KiB) Viewed 7 times
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