I aim to do the "Classic games" at least to some Programmer art level, then main polish them up a bit with "SNES effects" latter.
First port though is Hello World which is mostly, how to get init the SNES and get chars on the screen.
https://github.com/oziphantom/ElementsS ... HelloWorld
Boy the SNES takes a lot to fire it up
I'm sure it has some mistakes in it..
New tutorials for SNES - Learning the SNES via the Classics
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- For making cartridges of your Super NES games, see Reproduction.
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- Señor Ventura
- Posts: 233
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Re: New tutorials for SNES - Learning the SNES via the Classics
Great!.Oziphantom wrote: ↑Tue Jan 24, 2023 9:09 am I aim to do the "Classic games" at least to some Programmer art level, then main polish them up a bit with "SNES effects" latter.
First port though is Hello World which is mostly, how to get init the SNES and get chars on the screen.
https://github.com/oziphantom/ElementsS ... HelloWorld
Boy the SNES takes a lot to fire it up
I'm sure it has some mistakes in it..
I'm speechless, this is a must read for all who want to start.
- Individualised
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Re: New tutorials for SNES - Learning the SNES via the Classics
Going a bit off-topic here.
"For reasons that will soon become apparent, I've decided to go with the C64 Font in Screen Code layout as per its CHARGEN rom. Luckily this is a bitmap font so is not covered by copyright, and they nicked it from Atari anyway. Open petscii.png and have a look at it."
This is interesting, I've never heard of this before. Google agrees that at least in the US, bitmap fonts are not copyrightable. How come bitmap fonts aren't copyrightable when many other arbitrary forms of data are? This seems strange.
"For reasons that will soon become apparent, I've decided to go with the C64 Font in Screen Code layout as per its CHARGEN rom. Luckily this is a bitmap font so is not covered by copyright, and they nicked it from Atari anyway. Open petscii.png and have a look at it."
This is interesting, I've never heard of this before. Google agrees that at least in the US, bitmap fonts are not copyrightable. How come bitmap fonts aren't copyrightable when many other arbitrary forms of data are? This seems strange.
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Re: New tutorials for SNES - Learning the SNES via the Classics
I don't know why, I guess because they are 8x8 or 9x16 and the amount of ways you can put an S and or a p in them is deemed finite and not "design". Maybe it was because they predate the 1988 copyright act and are seen as "data" not art or font or design as they are just bytes in a ROM at the point. But then the law got updated as they got more sophisticated?
Any way Part 2 SNakES is out https://github.com/oziphantom/ElementsS ... cs/2_Snake
Any way Part 2 SNakES is out https://github.com/oziphantom/ElementsS ... cs/2_Snake
- jeffythedragonslayer
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Re: New tutorials for SNES - Learning the SNES via the Classics
Time to quit using PVSnesLib's multicolor madness and nab that Final Fantasy Mystic Quest font!
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Re: New tutorials for SNES - Learning the SNES via the Classics
Part 3 - 1 Player Squash
This introduces sprites and collision detection.
https://github.com/oziphantom/ElementsS ... s/3_Squash
This introduces sprites and collision detection.
https://github.com/oziphantom/ElementsS ... s/3_Squash