Currently available for Windows only. I'm looking for a way to export to Linux.
The screen area is an emulation of the NES image. It contains all of the basic building blocks: the CHR data, nametable, palette and sprites. What you see is the real thing!
It allows editing the nametables, the CHR pages and OAM data, all using a very visual workflow.
Some interesting features include:
- paste any type of image you copied from an outside program directly onto the CHR area. Color will be automatically reduced if need be.
- load a tbl file to assign tiles to keys or assign them visually inside NAW so you can write to the nametable with the write tool.
- manipulate sprites. simulate scanline sprite limit, order sprites in OAM, simulate flicker.
- draw on the sprites layer directly and sprites will be created automatically. ideal for creating static screens (title screens, cutscenes, etc).
- export NROM with the static image.
- intuitive image editing tools (brush size, paint bucket, line, rectangle, color swap, selection).
It is in constant development and is available at itch. Name your own price (or free). You can edit the suggested price to anything you like to pay:
https://nesrocks.itch.io/naw




I want to add big features to NAW:
- metatiles
- maps
- metasprites + animations
- assets management within a single project (chr, nam, pal, map, etc)
- assign assets to other assets and export asm or C code with all tables built
It takes work so I've created a patreon page last week. Please consider pledging or sharing if you like NAW! Thank you. https://www.patreon.com/bitinkstudios