Code: Select all
EnemyAddrHOffsets:
.db $20, $06, $1d, $00
EnemyDataAddrLow:
.db <E_CastleArea1, <E_CastleArea2, <E_CastleArea3, <E_CastleArea4, <E_CastleArea5, <E_CastleArea6
.db <E_GroundArea1, <E_GroundArea2, <E_GroundArea3, <E_GroundArea4, <E_GroundArea5, <E_GroundArea6
.db <E_GroundArea7, <E_GroundArea8, <E_GroundArea9, <E_GroundArea10, <E_GroundArea11, <E_GroundArea12
.db <E_GroundArea13, <E_GroundArea14, <E_GroundArea15, <E_GroundArea16, <E_GroundArea17, <E_GroundArea18
.db <E_GroundArea19, <E_GroundArea20, <E_GroundArea21, <E_GroundArea22, <E_GroundArea23,
.db <E_UndergroundArea1, <E_UndergroundArea2, <E_UndergroundArea3, <E_WaterArea1, <E_WaterArea2, <E_WaterArea3
EnemyDataAddrHigh:
.db >E_CastleArea1, >E_CastleArea2, >E_CastleArea3, >E_CastleArea4, >E_CastleArea5, >E_CastleArea6
.db >E_GroundArea1, >E_GroundArea2, >E_GroundArea3, >E_GroundArea4, >E_GroundArea5, >E_GroundArea6
.db >E_GroundArea7, >E_GroundArea8, >E_GroundArea9, >E_GroundArea10, >E_GroundArea11, >E_GroundArea12
.db >E_GroundArea13, >E_GroundArea14, >E_GroundArea15, >E_GroundArea16, >E_GroundArea17, >E_GroundArea18
.db >E_GroundArea19, >E_GroundArea20, >E_GroundArea21, >E_GroundArea22, >E_GroundArea23,
.db >E_UndergroundArea1, >E_UndergroundArea2, >E_UndergroundArea3, >E_WaterArea1, >E_WaterArea2, >E_WaterArea3
AreaDataHOffsets:
.db $00, $03, $1a, $1d
AreaDataAddrLow:
.db <L_WaterArea1, <L_WaterArea2, <L_WaterArea3, <L_GroundArea1, <L_GroundArea2, <L_GroundArea3
.db <L_GroundArea4, <L_GroundArea5, <L_GroundArea6, <L_GroundArea7, <L_GroundArea8, <L_GroundArea9
.db <L_GroundArea10, <L_GroundArea11, <L_GroundArea12, <L_GroundArea13, <L_GroundArea14, <L_GroundArea15
.db <L_GroundArea16, <L_GroundArea17, <L_GroundArea18, <L_GroundArea19, <L_GroundArea20, <L_GroundArea21
.db <L_GroundArea22, <L_GroundArea23, <L_UndergroundArea1, <L_UndergroundArea2, <L_UndergroundArea3,
.db <L_CastleArea1, <L_CastleArea2, <L_CastleArea3, <L_CastleArea4, <L_CastleArea5, <L_CastleArea6
AreaDataAddrHigh:
.db >L_WaterArea1, >L_WaterArea2, >L_WaterArea3, >L_GroundArea1, >L_GroundArea2, >L_GroundArea3
.db >L_GroundArea4, >L_GroundArea5, >L_GroundArea6, >L_GroundArea7, >L_GroundArea8, >L_GroundArea9
.db >L_GroundArea10, >L_GroundArea11, >L_GroundArea12, >L_GroundArea13, >L_GroundArea14, >L_GroundArea15
.db >L_GroundArea16, >L_GroundArea17, >L_GroundArea18, >L_GroundArea19, >L_GroundArea20, >L_GroundArea21
.db >L_GroundArea22, >L_GroundArea23, >L_UndergroundArea1, >L_UndergroundArea2, >L_UndergroundArea3,
.db >L_CastleArea1, >L_CastleArea2, >L_CastleArea3, >L_CastleArea4, >L_CastleArea5, >L_CastleArea6
Code: Select all
;level 2-2/7-2
E_WaterArea2:
;$36 is new goal pipe scene
.db $0f, $01, $2e, $36, $2b, $4e, $36, $cb, $6b, $07
.db $97, $47, $e9, $87, $47, $c7, $7a, $07, $d6, $c7
.db $78, $07, $38, $87, $ab, $47, $e3, $07, $9b, $87
.db $0f, $09, $68, $47, $db, $c7, $3b, $c7
.db $ff
When I initially tried it out, the game crashed and went to a black screen, so may I ask what else I should fix in addition to what I included here?