LASEReyes

A place for your artistic side. Discuss techniques and tools for pixel art on the NES, GBC, or similar platforms.

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Individualised
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Re: LASEReyes

Post by Individualised »

Drag wrote: Mon May 22, 2023 10:42 pm They look like stalagmites, but if you're self-conscious about someone making a ha-ha, try making them skinnier, or give them a similar pattern to the walls. :P

Edit:
stalagmites.png
After playing with it some more, it seems to help to keep the "bands" very thin; too thick and it starts looking like swirly ice cream. :P
Honestly I think those look more like ice cream than the original's :P Never occurred to me they could look like... you know
Drag
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Re: LASEReyes

Post by Drag »

Lasereyes cavern.png
Oops! (Oops.) :D
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

Drag wrote: Mon May 22, 2023 10:42 pmtry making them skinnier, or give them a similar pattern to the walls. :P
I followed your advice, but I ended up making them much more rocky-looking than the walls.
stalagmites_alt_alt.png
stalagmites_alt_alt.png (905 Bytes) Viewed 200 times
Mockup:
cave_pillars_alt.png
cave_pillars_alt.png (9.97 KiB) Viewed 200 times
Drag wrote: Tue May 23, 2023 9:49 pm Image
Oops! (Oops.) :D
Wow, that's good! I was also planning on reusing these tiles for an ice cave.
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Mazin
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Re: LASEReyes

Post by Mazin »

I've made a test rom to try to make the laser using background tiles.
bglaser.gif
bglaser.gif (78.19 KiB) Viewed 163 times
It's instantaneous unlike the one in your demos, but that wouldn't add that much more complexity.

There's more than enough vblank time for 4 lasers, their attribute updates, and for other things like the bombs or pushable blocks. This looked like it was going to be a lot more complicated than it actually was!


I also want a chocolate stalagmite now.
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LaserDemo.nes
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Jedi QuestMaster
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Re: LASEReyes

Post by Jedi QuestMaster »

Mazin wrote: Wed May 24, 2023 10:47 am I've made a test rom to try to make the laser using background tiles.

bglaser.gif
I just realized--I don't know how lasers are going to overlap. Whether they cancel each other out or go right through each other, when two lasers are near enough, they occupy the same tile space before they intersect
lasereyes_laser_overlap.png
lasereyes_laser_overlap.png (1.2 KiB) Viewed 37 times
I'm already using 53 tiles for lasers. I can't imagine how many more are needed for every combination of overlap.

On another note, maybe the floor color shouldn't share a sprite color that's also an outline:
lasereyes_cave_brown.gif
lasereyes_cave_brown.gif (13.33 KiB) Viewed 37 times
Or does this still work? Regardless, I made another underground palette:
cave_color_alt.png
cave_color_alt.png (9.11 KiB) Viewed 37 times
What you think? Does this look darker?
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