Tiled palette quantization tool
Moderator: Moderators
Forum rules
- For making cartridges of your Super NES games, see Reproduction.
Re: Tiled palette quantization tool
Just checking, which dither pattern number is intended to produce the better looking result, 4 or 2?
And is the dither weight intended to produce nicer results set high or low?
I'm finding it hard to tell in the examples I've tested, so just want to be sure when trying to get the highest quality image.
And is the dither weight intended to produce nicer results set high or low?
I'm finding it hard to tell in the examples I've tested, so just want to be sure when trying to get the highest quality image.
Re: Tiled palette quantization tool
It's a matter of opinion, what you want to archieve and the input image.
I really like diagonal2 which works great in low res images (as in nes games).
Only when you try to archive a smoother gradient then diagonal4 will work better.
If you don't see difference between the 2 in your image, then i would go for diagonal2.
I believe dither weight is basically the amount of dithering. If you have 2 colors, you can create a virtual 3rd color in between color using dithering. If weight is low it will pick one of the original colors much more, than the dithered color.And is the dither weight intended to produce nicer results set high or low?
If you have an example image i can comment on itI'm finding it hard to tell in the examples I've tested, so just want to be sure when trying to get the highest quality image.


Re: Tiled palette quantization tool
It was just a random image I downloaded from online to test to try see what each option was doing and have since deleted it. My bad.slogra wrote: ↑Mon Jun 12, 2023 12:31 pmIt's a matter of opinion, what you want to archieve and the input image.
I really like diagonal2 which works great in low res images (as in nes games).
Only when you try to archive a smoother gradient then diagonal4 will work better.
If you don't see difference between the 2 in your image, then i would go for diagonal2.
I believe dither weight is basically the amount of dithering. If you have 2 colors, you can create a virtual 3rd color in between color using dithering. If weight is low it will pick one of the original colors much more, than the dithered color.And is the dither weight intended to produce nicer results set high or low?
If you have an example image i can comment on itI'm finding it hard to tell in the examples I've tested, so just want to be sure when trying to get the highest quality image.![]()
![]()
Re: Tiled palette quantization tool
On the N64 there's a way to draw a texture where the two lsbits of X coordinate choose between four 16-color palettes.
Would it be easy to add support for this format?
Would it be easy to add support for this format?
Re: Tiled palette quantization tool
Is it possible to have an option to let this tool output the converted image as an actual .sfc file or something like that so it can be viewed on the likes of a SNES emulator?
I know that might be too big an ask, but I figure I might as well do so, because you never know.

Alternatively, if anyone knows of an existing tool that would simply let me upload these converted images into it and then save them out as proper SNES compatible .sfc files or similar, just something I can take and view directly on a SNES emulator, that would be great too.
- Individualised
- Posts: 298
- Joined: Mon Sep 05, 2022 6:46 am
Re: Tiled palette quantization tool
This tool is not specifically for SNES images.
Re: Tiled palette quantization tool
Thankfully, the actual tool creator is open to at least considering my suggestions, hence there's now an option that lets anyone output 8bpp images, which I have personally found extremely helpful.
And, look, maybe he won't add an option to output images in a format I can use to immediately view them in a SNES emulator. Or maybe he might suddenly consider having a small drop-down menu with a few ways to select what format to save the images could be worthwhile, or something along those lines. I don't know. And I will never know unless I ask. So I'm simply asking.
We are in the SNES sub-forum, so I don't think asking for SNES-specific features is out of place here.
Re: Tiled palette quantization tool
.sfc is a rom, not an image format. If that's what you need, ask someone from the snes homebrew community code up a "slideshow" project rom for you.
Re: Tiled palette quantization tool
Anyone know if there is a SNES slideshow rom I can use right now?
Last edited by SNES AYE on Sat Oct 14, 2023 7:41 pm, edited 2 times in total.
Re: Tiled palette quantization tool
Just wanted to post this: Was working with some 2bpp tile content and TPQ wasn't able to resolve it as a "lossless" image, even though it pretty easily resolved to that (with half the palettes to spare). Probably an extreme edge use-case for most people's use of the tool, but just a heads up anyway.
Re: Tiled palette quantization tool
Amazing tool! Output results much better than in programs which uses various algorithms. And the most important thing is that you can choose the parameters and overall color.
Re: Tiled palette quantization tool
Hi, Rilden,
I would like to request again the option to convert images to the equivalent of SNES' direct color mode with the extra bits to allow the 2048 colours on layer 1 (and any other considerations that come with that), if that's something you think would be worthwhile and are able and willing to add.
Some people have mentioned there's ways to do this in other programs, but it's not at all clear to me how to do that, and I still think it would be ideal to have it here in one tool alongside basically every other SNES image conversion option if that is at all possible.
Thank you for your time.
I would like to request again the option to convert images to the equivalent of SNES' direct color mode with the extra bits to allow the 2048 colours on layer 1 (and any other considerations that come with that), if that's something you think would be worthwhile and are able and willing to add.
Some people have mentioned there's ways to do this in other programs, but it's not at all clear to me how to do that, and I still think it would be ideal to have it here in one tool alongside basically every other SNES image conversion option if that is at all possible.
Thank you for your time.

Re: Tiled palette quantization tool
You still don't understand how this mode works (with a single layer). I'd say that should be a prerequisite before requesting said features.