whats would be the general step or where is this info?
say i have a song written .ftm in famitracker . how do you incorporate it easy?
im not using nesmakerr i know its easy with that.
is there a routine somewhere to decode the text file i can get ? appart from loading the dcmp samples i dont undeerstand yet any help would be appreciated
so , step to put a famitracker song into a nes project
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Re: so , step to put a famitracker song into a nes project
You can choose one of the existing sound engines available for the NES and read their documentation. Not all effects that the famitracker can do will be usable or convertable, each engine will document their limitations which are there for performance purposes.
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Re: so , step to put a famitracker song into a nes project
I know how to produce sound, i made my own music for my game. Manually.
Re: so , step to put a famitracker song into a nes project
Now I have a .ftm I would like to add as well, Is there any routine anywhere that can run the .ftm or the asm text produced by famitracker?>
I dont want to know how the apu works, thats not my question.
I dont want to know how the apu works, thats not my question.
Re: so , step to put a famitracker song into a nes project
That's not what nesrocks's answer was trying to say - if you look at the FamiTracker download page, the "Other" section contains links to several sound engines which are capable of playing FamiTracker's audio data (possibly with some extra processing required), but those might not support all of its features so you might need to adjust your songs to make them play correctly.
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Re: so , step to put a famitracker song into a nes project
This page seems more complete and thorough https://www.nesdev.org/wiki/Audio_drivers
You want to look at the Game Replayers section, not the Tracker Replayers.
You want to look at the Game Replayers section, not the Tracker Replayers.
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