What SNES game uses the SNES abilities the most?
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Re: What SNES game uses the SNES abilities the most?
The first goal of a developer was releasing the game on time. The second was not going over the cartridge ROM limit, because that would mean cutting planned / already completed content, or less profit. Focusing on technical effects first might've hurt the gameplay, like a student film project that uses Star Wars-like screen transitions every couple minutes.
Many people wouldn't be able to understand/appreciate technical details. They look at the gameplay of Super Mario Kart or Lost Vikings II and (naturally) don't see that the BG mode is changed mid-screen. Or they think that the first level of Axelay is BG Mode 7. They'd probably think Contra III's second level is just regular Mode 7. Or they think Donkey Kong Country is particularly special just because it uses pre-rendered graphics.
Btw. a "vibrant" color palette is an artistic choice. It's more technically impressive if it can show a lot of colors per tile (e.g. 256). Palette cycling is nice, I remember being quite impressed when I played Chrono Trigger for the first time with its animated plasma background for the time gates.
The strengths of the SNES are the low number of cycles per opcode, HDMA, the number of BGs, color math, Mode 7, full offset-per-tile (afaik the Genesis had a less-capable variant of that?), windows, the raw number of sprites (not that games used all of them, so kind of wasted), the palette size (though a separate palette for sprites would've been nice), horizontal hi-res (for text), the amount of work RAM, and the sample-based audio (when used well). The CPU's ROM access speed is even faster than the Genesis' afaik, even if the bandwidth is only half; a fast DMA mode from fast ROM directly to VRAM would've been nice...
Many people wouldn't be able to understand/appreciate technical details. They look at the gameplay of Super Mario Kart or Lost Vikings II and (naturally) don't see that the BG mode is changed mid-screen. Or they think that the first level of Axelay is BG Mode 7. They'd probably think Contra III's second level is just regular Mode 7. Or they think Donkey Kong Country is particularly special just because it uses pre-rendered graphics.
Btw. a "vibrant" color palette is an artistic choice. It's more technically impressive if it can show a lot of colors per tile (e.g. 256). Palette cycling is nice, I remember being quite impressed when I played Chrono Trigger for the first time with its animated plasma background for the time gates.
The strengths of the SNES are the low number of cycles per opcode, HDMA, the number of BGs, color math, Mode 7, full offset-per-tile (afaik the Genesis had a less-capable variant of that?), windows, the raw number of sprites (not that games used all of them, so kind of wasted), the palette size (though a separate palette for sprites would've been nice), horizontal hi-res (for text), the amount of work RAM, and the sample-based audio (when used well). The CPU's ROM access speed is even faster than the Genesis' afaik, even if the bandwidth is only half; a fast DMA mode from fast ROM directly to VRAM would've been nice...
My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Re: What SNES game uses the SNES abilities the most?
I agree. The SNES’ ability to handle a wide color palette with subtle blending is often underrated. I incorrectly used "vibrant" there to describe something that is more applicable to games working with a more limited palette and trying to get the most out of it by typically upping the contrast and saturation, which some players show a preference for, possibly not recognizing the technical skill and enhanced visual fidelity in the SNES’ often more nuanced color work. Those bolder colors can actually sometimes look quite garish to my eyes, while a broader palette offers the opportunity for more refined visuals. The SNES’ large color range also supports impressive palette cycling, particularly in 8bpp mode, as seen in Rainwarrior’s great test example below:creaothceann wrote: Thu May 08, 2025 10:11 am
Btw. a "vibrant" color palette is an artistic choice. It's more technically impressive if it can show a lot of colors per tile (e.g. 256). Palette cycling is nice, I remember being quite impressed when I played Chrono Trigger for the first time with its animated plasma background for the time gates.
https://youtu.be/7LAY4ulp63Y?si=ii9IGXTFRWiL9nkW
Re: What SNES game uses the SNES abilities the most?
Why do your last two posts in this thread read like LLM output?
Please don't use AI to help compose your posts. It's offensive to us and dehumanizing to you.
In fact, I'd advise you to stop using LLMs completely. They're just artificial liars designed to spew out plausible-sounding sentences. An LLM is only ever right by accident and is no substitute for any aspect of human intelligence.
Please don't use AI to help compose your posts. It's offensive to us and dehumanizing to you.
In fact, I'd advise you to stop using LLMs completely. They're just artificial liars designed to spew out plausible-sounding sentences. An LLM is only ever right by accident and is no substitute for any aspect of human intelligence.
Re: What SNES game uses the SNES abilities the most?
Hmm, none of the past few posts throw off any red flags for me.
Re: What SNES game uses the SNES abilities the most?
Maybe I'm being too paranoid. But the style really does remind me more of ChatGPT than of SNES AYE's other posts, and the long hyphens are usually a giveaway too.
And we know from this that he's taken a liking to AI.
And we know from this that he's taken a liking to AI.
Re: What SNES game uses the SNES abilities the most?
https://undetectable.ai/ says that it is
LIKELY 99% AI
Re: What SNES game uses the SNES abilities the most?
We are very confident that this paragraph, at minimum, was written by AI. Do not do this; this is a formal warning. Having a bot communicate with us because you can't be bothered to do so yourself is extremely disrespectful to us, and no one comes here to engage with LLMs. We're not interested in the curated thoughts of a mindless AI.SNES AYE wrote: Thu May 08, 2025 6:00 amIn my experience, most SNES games don’t consistently try to push the console’s capabilities in almost every scene—except for obvious examples such as the Donkey Kong Country series, which we're not allowed to talk about—unlike certain games on contemporary platforms (e.g., Rondo of Blood and quite a few shmups on PC Engine, or basically every Treasure game and a few Konami titles on Genesis). Typically, SNES games use the system’s effects more sparingly, often reserving them for a few setpieces or boss battles. However, here are some titles I recall beyond those already mentioned that stand out for effectively utilizing a bunch of the SNES’ features:
If you continue using AI to write your posts here or using us to verify the correctness of AI output, you will be banned.
Re: What SNES game uses the SNES abilities the most?
I'm very confident my paragraphs are my own, and there's no need for this paranoia—or whatever it is. While I get the need to tackle bots or spam, dictating how people write their posts feels overly controlling and completely unnecessary. I'm just asking questions about the SNES and having normal conversations with others who choose to help. It's bizarre and uncomfortable to put a user of your site in this position, making me wary of how I write. That’s simply wrong. And that fact I even have to point this out is utterly disturbing.Fiskbit wrote: Sat May 10, 2025 2:18 amWe are very confident that this paragraph, at minimum, was written by AI. Do not do this; this is a formal warning. Having a bot communicate with us because you can't be bothered to do so yourself is extremely disrespectful to us, and no one comes here to engage with LLMs. We're not interested in the curated thoughts of a mindless AI.SNES AYE wrote: Thu May 08, 2025 6:00 amIn my experience, most SNES games don’t consistently try to push the console’s capabilities in almost every scene—except for obvious examples such as the Donkey Kong Country series, which we're not allowed to talk about—unlike certain games on contemporary platforms (e.g., Rondo of Blood and quite a few shmups on PC Engine, or basically every Treasure game and a few Konami titles on Genesis). Typically, SNES games use the system’s effects more sparingly, often reserving them for a few setpieces or boss battles. However, here are some titles I recall beyond those already mentioned that stand out for effectively utilizing a bunch of the SNES’ features:
If you continue using AI to write your posts here or using us to verify the correctness of AI output, you will be banned.
Last edited by SNES AYE on Sat May 10, 2025 3:05 am, edited 1 time in total.
Re: What SNES game uses the SNES abilities the most?
Well that's the thing: if you're posting AI output, you're not actually writing your post - a bot is. I simply do not believe you that these posts were written by you, because they sound like AI output, they are detected as AI output by detectors, and they have formatting that is not consistent with your other posts but which does appear in text you have previously attributed to AI.
You have a history of being badly behaved in this community and this AI stuff is just the latest problem. We've been allowing you to stay because you've been much better behaved under your current account than your previous one, but regardless of how you feel about AI, you have to understand that we are not going put up with it. If you can't abide by that restriction, you can go somewhere else.
You have a history of being badly behaved in this community and this AI stuff is just the latest problem. We've been allowing you to stay because you've been much better behaved under your current account than your previous one, but regardless of how you feel about AI, you have to understand that we are not going put up with it. If you can't abide by that restriction, you can go somewhere else.
Re: What SNES game uses the SNES abilities the most?
I’ve made it clear that I’m just writing my posts. I can’t control how you or others react to them. All I can do is write and hope not to be attacked for my style. Also, what history of bad behavior are you referring to? I don’t recall any issues during my time posting here. Is there another user with a similar name that you may be confusing me with. It feels like I might be unfairly targeted for reasons I don’t understand. If my writing seems offensive or threatening, I’m unsure how to address that. As I’ve said, I’m simply asking questions about the SNES and, until now, having normal conversations about it. This conversation, however, is just utterly weird and distressing.Fiskbit wrote: Sat May 10, 2025 2:58 am Well that's the thing: if you're posting AI output, you're not actually writing your post - a bot is. I simply do not believe you that these posts were written by you, because they sound like AI output, they are detected as AI output by detectors, and they have formatting that is not consistent with your other posts but which does appear in text you have previously attributed to AI.
You have a history of being badly behaved in this community and this AI stuff is just the latest problem. We've been allowing you to stay because you've been much better behaved under your current account than your previous one, but regardless of how you feel about AI, you have to understand that we are not going put up with it. If you can't abide by that restriction, you can go somewhere else.
Re: What SNES game uses the SNES abilities the most?
I ran his posts through an ai detector (https://gptzero.me/) and they all came back as most likely human—so how about we stop bullying this guy?
Re: What SNES game uses the SNES abilities the most?
This guy is inceptional, who has made thousands of posts on this forum between his two accounts and is now gaslighting us about it. His behavior here under his previous account was very poor and he's been banned from adjacent communities.
I don't believe that his recent posts are entirely AI-written, but I do think some of the text is. Detectors are unfortunately only so reliable; some detectors are returning human, while some are returning AI. As a control, I've tested paragraphs of text that he attributed to an AI and some of it comes back as human from every detector. Just reading these posts, though, they seem suspicious and they have word choice and formatting he has never used previously on this account. No, I can't be sure it's AI, but the many clues and his prior behavior heavily suggest it. I believe he's been doing it at least since this reply to my initial post asking him not to post LLM output here.
We're probably going to draft some rules soon about LLM usage on the forums. There's only so much we can do about some of it, but we want to set expectations that the content on these forums is intended to be written by humans.
I don't believe that his recent posts are entirely AI-written, but I do think some of the text is. Detectors are unfortunately only so reliable; some detectors are returning human, while some are returning AI. As a control, I've tested paragraphs of text that he attributed to an AI and some of it comes back as human from every detector. Just reading these posts, though, they seem suspicious and they have word choice and formatting he has never used previously on this account. No, I can't be sure it's AI, but the many clues and his prior behavior heavily suggest it. I believe he's been doing it at least since this reply to my initial post asking him not to post LLM output here.
We're probably going to draft some rules soon about LLM usage on the forums. There's only so much we can do about some of it, but we want to set expectations that the content on these forums is intended to be written by humans.
Re: What SNES game uses the SNES abilities the most?
As I’ve clearly stated, all my comments are my own. I reviewed my post history and found no problematic threads or comments, so I’m unclear about your issue with me. This feels oddly targeted. Are you really this controlling over how people post, dictating their word choice and sentence structure? My interactions here have been almost entirely benign and constructive, except for this strange exchange and one earlier thread I recall where a couple of users were unusually confrontational without provocation, to which I responded politely and reasonably. Can we move past this fixation on my sentence structure or whatever this is? I just want to discuss SNES, as my posts reflect. None of them are antagonistic, spam, trolling, or offensive—nothing that warrants this bizarre reaction. Can we let this go?Fiskbit wrote: Sat May 10, 2025 6:53 am This guy is inceptional, who has made thousands of posts on this forum between his two accounts and is now gaslighting us about it. His behavior here under his previous account was very poor and he's been banned from adjacent communities.
I don't believe that his recent posts are entirely AI-written, but I do think some of the text is. Detectors are unfortunately only so reliable; some detectors are returning human, while some are returning AI. As a control, I've tested paragraphs of text that he attributed to an AI and some of it comes back as human from every detector. Just reading these posts, though, they seem suspicious and they have word choice and formatting he has never used previously on this account. No, I can't be sure it's AI, but the many clues and his prior behavior heavily suggest it. I believe he's been doing it at least since this reply to my initial post asking him not to post LLM output here.
We're probably going to draft some rules soon about LLM usage on the forums. There's only so much we can do about some of it, but we want to set expectations that the content on these forums is intended to be written by humans.
Re: What SNES game uses the SNES abilities the most?
"Undetectable.ai" appears to flag anything that uses em-dashes and smart quotes. Normally, those are difficult to type in a standard web text box on a desktop PC, but a word processor is a different story. Word processors will automatically replace those characters, and the text can be copy-pasted into a web post.
I just did a test where I took that suspected "first paragraph", and replaced the em-dashes and smart quotes with regular dashes and straight quotes. Then it thought it was all human.
(okay, it might not be flagging "anything", but those kinds of typography are heavily weighted against)
I just did a test where I took that suspected "first paragraph", and replaced the em-dashes and smart quotes with regular dashes and straight quotes. Then it thought it was all human.
(okay, it might not be flagging "anything", but those kinds of typography are heavily weighted against)
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Re: What SNES game uses the SNES abilities the most?
AI detectors are not reliable and are able to deliver false positive as well as false negatives.
Useless, lumbering half-wits don't scare us.