My upcoming homebrew, coded in 6502 assembly using CA65, pits a classic muncher of numbers against some new levels and some new foes... with time constraints!
Think you can master all five mathematically maddening levels? Can you amass consecutive winning runs in a race against the clock, grabbing the highest Hall of Fame score possible? Take a dive into the world of Numeral Munchers and find out!


(Within the next couple weeks, my goal is to release the game to the masses. Until then, why not check out some of my recent releases?)
https://double-z-enterprises.itch.io/roid-rage
https://double-z-enterprises.itch.io/as ... sh-n-blast
https://double-z-enterprises.itch.io/po ... nt-trilogy
https://double-z-enterprises.itch.io/