lidnariq wrote: Mon Oct 06, 2025 1:52 am
I'd also like to ask people to give their feedback on the jam. What worked, what didn't work, what we should definitely do the same for future jams, what we should try to do differently.
Was two weeks' advance notice good? Was two weeks long good? Should either be adjusted? What did you specifically like / dislike?
I really enjoyed this Jam, the theme / constraints was unique and very fun to work on. Thanks again a lot for running such a cool event!
Regarding feedback, I think the overall formula worked great as shown by the many entries.
I do have a couple of suggestion (but this is just my opinion / personal feedback)
- Regarding duration, 2 weeks / 14-15 days is great. But I would slightly alter the starting and ending date to include 3 weekends. I know that personally, it's during the weekend that I can find the most "free time" to work on hobby projects. So if the jam was starting say a Friday, and end 17 days after on a Monday that would be greater as I'll get an extra "weekend" to work on the game.
- Regarding communication, I think that maybe we should try to spread the word larger to have more participants. I personnaly heard about it on the Reddit r/retrogamedev sub. I've been a member of NesDev forums for years, but I only come from time to time, so I may have missed it if it wasn't mentioned on this reddit sub that I read more often.
- Entries exposure. I don't know if this is dumb idea or not, but maybe we could have more players aware of the entries if the Jam was run on itch.io? There are a lot of NES games released on this site, so many NES players / homebrew enthusiats come here already, but may not go on NesDev forums as they are not developers but players. I said that as I published my game on itch.io, like I do for all my projects. According to itch.io stats, of the ~60 people that downloaded my game (thanks!), about half of them seems to have found it by browsing Itch.io catalog (thanks to the tags "nes-rom" and "nes").
Even if this jam is also hosted/published on Itch.io, it doesn't prevent you from accepting entries from the NesDev forum, in case some developers don't to want to set up an account of this site. I mean we shouldn't make itch.io mandatory, but only an "extra channel" to give entries more exposure to players.