Alright
I’m working on a NES mini-game, kinda Mario Kart style, short races, power-ups and that. Graphics are a nightmare though, no skill at all and no budget for a proper artist.
Had a look for free assets but nothing really fits NES limits, palette, sprite size, tilesets and all that.
Anyone got simple tools for whipping up sprites or tiles, or free packs that actually work on NES?
Even hacks for tiles 8x8 with limited palette and PPU-compatible stuff would be useful.
NES mini-game graphics
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Zachary
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NES mini-game graphics
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nesrocks
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- Location: Rio de Janeiro - Brazil
Re: NES mini-game graphics
I can't imagine a mario kart style game being considered a mini-game. I mean, *sure*, you could make the game design very casual, but a mario kart style game involves a lot of work, especially on the NES. I'd call it a proper game.
Unless you mean a tech demo?
Unless you mean a tech demo?
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Pokun
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- Location: Hokkaido, Japan
Re: NES mini-game graphics
Yeah I imagine a minigame that has totally different mechanics than the main game could easily require at least as much work as the main game's mechanics. The "mini" part of it would be the content for the player, meaning less levels and stuff.
And Mario Kart is indeed pretty advanced so I can't imagine making it on the NES without it using pseudo-3D like Pole Position, a bird-view like Famicom Grand Prix: F1 Race or isometric like RC Pro Am. It might be more advanced than the main game.
As for making the graphics there are many great tools: Graphics Gale (which I mainly use myself), Aseprite (very popular now) and Gimp (look for a guide to set it up for pixel art) among many others. What tools you use doesn't matter that much though, it won't do the work for you, learning the skill of pixelart is what matters.
Drawing takes a lot of practice, so it's not something you can make right away. Look at how existing games are doing it and try to partly copy it and partly draw your own thing to fit for your purpose. You will have to do it over many many times before you get decent results, but that's fine and is how you get better at it. I've made hundreds of artworks that I've just discarded.
Now I'm still not very skilled in pixelart myself but that's my advice based on my own experiences.
And Mario Kart is indeed pretty advanced so I can't imagine making it on the NES without it using pseudo-3D like Pole Position, a bird-view like Famicom Grand Prix: F1 Race or isometric like RC Pro Am. It might be more advanced than the main game.
As for making the graphics there are many great tools: Graphics Gale (which I mainly use myself), Aseprite (very popular now) and Gimp (look for a guide to set it up for pixel art) among many others. What tools you use doesn't matter that much though, it won't do the work for you, learning the skill of pixelart is what matters.
Drawing takes a lot of practice, so it's not something you can make right away. Look at how existing games are doing it and try to partly copy it and partly draw your own thing to fit for your purpose. You will have to do it over many many times before you get decent results, but that's fine and is how you get better at it. I've made hundreds of artworks that I've just discarded.
Now I'm still not very skilled in pixelart myself but that's my advice based on my own experiences.