Dragon Warrior IV uses 512KiB SUROM of MMC1 mapper. It uses a CHR bank switch bit as the highest PRG bank switch bit, so this bit serves as a 256KiB select bit. Because of this, PRG bank 0f and 1f are both "fixed prg bank".
I checked PRG bank 0f and 1f and saw there are a lot of different code between them, while the rest code are same. Obviously, the size of the combined different code of bank 0f and 1f must be >= 16KiB, which is larger than the size of a MMC3 fixed bank (max 16KiB).
So how can I convert this game from SUROM to a MMC3 based mapper?
Convert Dragon Warrior IV (PCB: SUROM) to MMC3?
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abooge
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tepples
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Re: Convert Dragon Warrior IV (PCB: SUROM) to MMC3?
You would need a multicart mapper. It'd be similar to mapper 47 used for Nintendo World Cup/Super Spike V'Ball, except it'd switch 256 KiB chunks instead of 128 KiB chunks, and it'd need to somehow coexist with MMC3 SRAM.
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abooge
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Re: Convert Dragon Warrior IV (PCB: SUROM) to MMC3?
Thank you tepples, I just found a similar multicart mapper - mapper 245, which seems to be designed exactly for Chinese version of Dragon Warrior IV and is based on MMC3: https://www.nesdev.org/wiki/INES_Mapper_245
But, is there any way to convert it to a standard - or not multicart - MMC3? As there is only one 16KiB fixed prg bank in standard MMC3, what I can think of is moving a lot of code out of bank 0f and 1f, but if it can't... then it will be extremely difficult to convert.
But, is there any way to convert it to a standard - or not multicart - MMC3? As there is only one 16KiB fixed prg bank in standard MMC3, what I can think of is moving a lot of code out of bank 0f and 1f, but if it can't... then it will be extremely difficult to convert.