Good to know. [EDIT439: How many notifications did you get for this one?]Nikku4211 wrote: Fri Nov 07, 2025 3:13 pmOkay, so it seems if you edit your message that already has a quote from me in it, I get the notification for the new edit to your old message even if the new edit doesn't add a new quote from me.
replacing the ammo word with a picture of the ammo
The issue I have with that is that the reason I wanted a picture in the first place was to alert the player to the identity of the weapon he's switching to, before it comes up onscreen and he hastily puts a rocket into the pinky eating his face instead of blasting it with the plasma gun as he'd intended. When weapon switching is just mashing a single button to cycle through your entire arsenal, this is a real risk.Ammo sprite would probably make it more obvious that some guns share ammo like piston and chaingun sharing bullets, and plasma and BFG sharing cells.
Now, a picture of the ammo does actually solve that specific scenario if the player is paying enough attention. But what it does not solve is getting stuck trying to plink that pinky with the pistol instead of filling it full of lead with the chaingun, or wasting 40 cells on a room-clearing BFG shot in a nearly empty room (and getting chomped while waiting for the gun to fire) instead of taking the monster down with a measured plasma burst.
A picture of the weapon would serve my purpose better, I think, and would probably also fit better in the space below the ammo count if momentarily losing the ammo count itself is unacceptable.
I suppose you could also flash the temporary picture up in the playfield somewhere rather than down in the corner. It'd be easier to see, but it might block important information if it's in a highly visible spot.
Technically you could just extend the status bar to the full width of the screen, but it wouldn't look as nice, and it would emphasize the smallness of the playfield window...