
THE BLOBS WERE READY WHEN THEY INVADED OUR PLANET. WERE YOU?
They came to wreak Hell is Team Disposable's entry for the Nesdev 2022 competition.
They came to wreak Hell is a top down 8 directional scrolling shooter in which you defend earth* from the blobs.
6 levels, 2 endings, 5 different weapons, it should take about 20 minutes to half an hour to complete to get one ending.
You can download the post-nesdev, refined version here:
https://team-disposable.itch.io/they-came-to-wreak-hell
It uses my engine (the Disposable Engine** ) originally built for an improved version of my entry in to last year's Nesdev competition, Trouble at 2a03.
I built this one kind of quickly as my original project for the compo, Project DDDD, was a bit of a washout due to not being able to get the combat system working how I would have liked it, although I do hope to revisit it.
Due to its last minute nature the GUI etc weren't the greatest, and sound effects were disabled. I've released an improved version since, and am very happy with the result.
All music, graphics, level design etc are by me, with the engine uses a modified version of Shiru's excellent neslib, and an unmodified version of Famitone2. It's a mix of assembly and really horrible C, designed to coax the best I can out of CA65/CC65 while still being somewhat legible and modifiable, with additional import tooling and general glue holding it together written in python.
A whole bunch of other excellent community resources were used in its creation, like YY-CHR, NESST, NEXXT, CA65/CC65, tokumaru's LZSS packer/unpacker, Tiled, and I am sure some other bits and pieces I'm forgetting.
All criticism positive or negative is appreciated.
*well, an office and a car park
**you can probably see a theme forming here