Video demos of my game

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clueless
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Post by clueless »

What mapper does your game use?

How much PROG and CHR rom?

Would this game ever be a candidate for a future "garage games" cart?
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noattack
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Post by noattack »

Is there a default double-jump ability or is that an additional item as well?
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Sivak
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Post by Sivak »

clueless wrote:What mapper does your game use?
How much PROG and CHR rom?
Would this game ever be a candidate for a future "garage games" cart?
UNROM, 128KB (may go to 256 if need be. It'd be an easy upgrade)
I don't know about any "garage cart", but there would certainly be a regular cart for it.
noattack wrote:Is there a default double-jump ability or is that an additional item as well?
Yes, it'll be an item you get after beating some boss. I just have it in there to show it off (and to satisfy myself that it actually works) The keys are also items you'll find. There will be numbered blocks or doors or something and you'll shoot them. Having the key will destroy them, otherwise they stay.
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clueless
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Post by clueless »

Sivak wrote:
clueless wrote:What mapper does your game use?
How much PROG and CHR rom?
Would this game ever be a candidate for a future "garage games" cart?
UNROM, 128KB (may go to 256 if need be. It'd be an easy upgrade)
I don't know about any "garage cart", but there would certainly be a regular cart for it.

http://nesdev.com/bbs/viewtopic.php?t=4 ... torder=asc

Memblers assmebles nominated games into some sort of a multi-cart and then fabricates them for sale. Seems pretty cool to me. It's like "being published" when writing a college or industry research paper.
Jagasian
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Post by Jagasian »

Looks interesting. It looks like it is more puzzle-based than action based, which is a nice twist. I think people have been afraid to attempt a full-fledged homebrew platformer because the inevitable comparisons to the NES's classic platformer games, which set a high standard to live up to.
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tokumaru
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Post by tokumaru »

This is very nice! I can get somewhat frustrated with puzzles sometimes, but at least technically what you have there is pretty impressive. And platformers are the best games, period! =)
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Sivak
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Post by Sivak »

Jagasian wrote:Looks interesting. It looks like it is more puzzle-based than action based, which is a nice twist. I think people have been afraid to attempt a full-fledged homebrew platformer because the inevitable comparisons to the NES's classic platformer games, which set a high standard to live up to.
Well, puzzles are always fun. But I want to have more enemies and such. Enemy AI is fairly simplistic thus far. It won't be until I want to have a guy who shoots diamond missiles that explode into four diamonds that kill you in 1 hit or something that I'll have a mini program to write. :P
smkd
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Post by smkd »

Now that I think of it, I don't think I've seen anything in the platform genre out of NES homebrew. I'd like to see how this turns out.
CartCollector
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Post by CartCollector »

Now that I think of it, I don't think I've seen anything in the platform genre out of NES homebrew.
There have been a few, but they're either unfinished, buggy, or both. Go look up Sack of Flour, Heart of Gold, Dikki Painguin, and Neotoxin.
Jagasian
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Post by Jagasian »

CartCollector wrote:
Now that I think of it, I don't think I've seen anything in the platform genre out of NES homebrew.
There have been a few, but they're either unfinished, buggy, or both. Go look up Sack of Flour, Heart of Gold, Dikki Painguin, and Neotoxin.
Neotoxin looks very promising, It is a shame that it was canceled. Hopefully somebody picks it back up and finishes developing it.
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Sivak
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Post by Sivak »

I've only seen demos of Neotoxin in video form. I never played the demo rom myself (couldn't find it anywhere), but it looked interesting for what it was.
Jagasian
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Post by Jagasian »

Sivak wrote:I've only seen demos of Neotoxin in video form. I never played the demo rom myself (couldn't find it anywhere), but it looked interesting for what it was.
From NesWorld's Homebrew page, you can download a zip file containing both the source code and a precompiled ROM for the Neotoxin prototype:
http://www.nesworld.com/homebrew.php

Maybe RetroZone will complete development on Neotoxin and release it in cartridge form?
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Sivak
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Post by Sivak »

Well, I looked at that demo and that's not the same as in the videos I've seen. That has some random sprite for the player and "ghosts" going back and forth. What happened to the red and white guy? What happened to the dialogue scenes?
Kojote
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Post by Kojote »

to get back on the main topic... sivak, i am really impressed! i hope you can get the game done. it's hard to finalize things and most projects (such as neotoxin) are getting stuck in the middle of beeing complete most of the time...
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MetalSlime
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Post by MetalSlime »

I want to see more. When will we get the next video demo? :)
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