tokumaru wrote:Banshaku wrote:I don't want to "improve" the graphics, just want to be able to have more space and more functionality to be able to make some fan game similar to the platformer in the end of the nes era.
Exactly. We don't want to go all the way back to...
a one screen game with almost no artwork at all
Does this apply to SMB? Excitebike?
We want to pick it up where developers back then left off.
If that would be the case, your next game AT LEAST would have to match the artwork, gameplay and fun of the best NES games released. Like SMB3 or Kirby's Adventure for example.
When the NES died commercially, MMC3-level mappers were the standard, it's just fair that we have that kind of functionality available today without having to butcher old carts.
And perhaps that's exactly the problem: you just want to go the direct route and skip everything which experienced NES developers had to work with before, and yet still made fantastic games while they were at it. Or in other words: starting with MMC3 will automatically make you more experienced and skilled than the people who designed SMB, Contra and Zelda.
Having features available can't hurt, because nobody will be forced to use them. People will forever be able to continue making NROM games, but it's just fair that the ambitious fellows have a chance to play with more advanced features.
Ambitious developers most certainly don't rely on mappers. They work on the gameplay until it's perfected.
That, and only that, was the reason the NES was successful. From a technical standpoint, the NES never was impressive. It was a lot weaker than other systems at the time, like the Sega Master System. The Sega system however, did never take off because it lacked the killer games the NES had.
Like I said, people gravely underestimate how much work went into the DESIGN of those games. Adjusting the game mechanics until they play perfectly.
That's exactly why I have to chuckle when people here talk about impressive graphics, streaming megabytes of PCM sound, building all kinds of gadgets into the cartridge etc, because it's a 2009 mentality struggling with the realities of a 1983 hardware design. You guys picked the NES because it is cool, yet secretly you want to work on something else, because you feel intimidated by the restrictions.
The NES is an old and weak system. So seize the opportunity, free yourself from the burden of technology, and try to find the essence of great games. Just what the developers did back in the day.
THIS is MUCH HARDER than designing any kind of super mapper. But also far more impressive. And I know most of you are now being pissed at me for pointing that out, because you know it is true.