It doesn't, because this document is not focused on game programming techniques and does not cover anything about the rest of the hardware in the SNES (video, sound, input, etc). The document is focused on the architecture of these CPUs, which you have to know in order to make games on the NES and SNES, but there are many other things you have to learn in addition to getting acquainted with the CPUs.caramelpuffpuff wrote:Does the documentation (prog. the 65816) also teach you to make SNES games?
Learning assembly for making games on old consoles is like going to college in a country whose language you don't speak: you have to learn the language first in order to take the classes, so that you can communicate with the teacher and your classmates. Learning the language is only the first step, you still have to study all the different subjects in order to get your diploma. When programming games, assembly is just a language. You have to learn about game programming techniques (things like physics, object management, etc.) and your target hardware (memory, video, audio, input) in order to know WHAT to say to the CPU.