MottZilla wrote:Final Fantasy 6 should work fine on your 4megabyte/32mbit cartridge.
Yes, that's exactly the basis of assessment I've used to raise the suspicion of the 4MByte cartridges being at fault. It's not working. It should work. Thus, there's a problem.
MottZilla wrote:SlowROM is not protection. You should never apply SlowROM fixes today. The SlowROM fixes are related to very old copiers that presumably did not support FastROM access. By enabling FastROM these games would crash on Copiers that can't support FastROM timing. If you apply a SlowROM fix you will only introduce problems, not solve any. The INL carts certainly do support FastROM access timing.
I am well aware of the nature of SlowROM and that these carts support FastROM. I was trying to test the validity of the assumption that the carts -should- work with games that require FastROM, and see if maybe there was a timing-related issue with 4MByte cartridges that did not exist with 12MByte cartridges. I improperly stated it as SlowROM Protection, when what I was applying were in fact SlowROM "fixes" as prescribed by UCON64. Clearly some issue is possible using these fixes, which is why they aren't in the released versions of my app, I merely tried that to see if it improved or at all changed the behavior of the issues - it did not, and as such I've eliminated it (as I said) from suspicion.
MottZilla wrote:I don't have time tonight to test FF6 on my own 4 megabyte cartridge, but I have tested similar games such as Terranigma which ran with no problems. It's the same setup except it has 1 megabyte of additional ROM storage.
I haven't heard one report of FF6 working on the 4MByte INL carts, which is the basis of this whole conversation - I'd be thrilled to hear back on your success with this though, IF it's an INL cart. I suspect the problem is with the INL cart specifically, as I've stated, so unless it's an INL 4MByte cart, I fully expect you'll report that it works.
MottZilla wrote:Your problem doesn't sound like a problem with the INL cartridges as a group. Are you using an original SNES power supply or a third party supply? Are you using an original Nintendo manufactured system or a clone? Do any of the games that you have problems playing do you have an original cartridge of to try? Have you cleaned your system connector and ruled out a bad connection? Have you tried using the cartridge on another console?
It sounds exactly like a problem with the 4MByte INL cartridge as a group, as I have not heard a single report of success with specifically the 4MByte INL cart running specifically FF6. The carts play most games fine, but several (as listed on a previous post by a very thorough member) don't work on the 4MByte cart, and do work on the 12MByte cart as verified by myself and at least one other member.
MottZilla wrote:When you say crash, does the screen go blank and the sound stop? If it does, I've had that problem too and solved it.
I haven't personally had the problem (yes I know you're not talking directly to me) thus my attempts to collate data, and I'm seeing a very specific pattern of games that don't work on INL 4MByte carts. What I find odd is the reports that they do work on 12MByte carts, and fail on 4MByte carts. As we've both stated, it -should- work, but it does not, thus identifying the definition of 'a problem' and not 'no problem'. I've received reports from no less than four individuals - one of whom has five INL 4MByte carts on her desk - who cannot get the ROMs listed previously to work on their cart(s), and counting myself, two others who CAN get them to work on 12MByte carts. Not to be considered 'statistically significant' so far as sample group sizing, but it's enough of a pattern with enough valid tests from experienced and intelligent users for me to determine that there's an issue that's not as simple as one might assume.
And like always, I'm going off of what I've seen. If I'm wrong about any of my statements, I'll readily admit it, but given the information I've collected from various reports in this thread and in PMs inspired BY this thread, it's a bit much to assume that they've all got bad power supplies that cause the SNES to have various errors on specific games with specific carts, or similar causes.