PAL SNES Pro Action Replay NTSC SNES
Moderator: Moderators
Forum rules
- For making cartridges of your Super NES games, see Reproduction.
Re: PAL SNES Pro Action Replay NTSC SNES
I thought the newer GSU still used the 21.5 MHz master clock signal on one of the extra pins. Or does it have an oscillator on the Game Pak PCB?
- l_oliveira
- Posts: 409
- Joined: Wed Jul 13, 2011 6:51 am
- Location: Brasilia, Brazil
Re: PAL SNES Pro Action Replay NTSC SNES
GSU1 and 2 have an oscillator onboard. Why you think there were a talk about overclocking it a few years ago ?tepples wrote:I thought the newer GSU still used the 21.5 MHz master clock signal on one of the extra pins. Or does it have an oscillator on the Game Pak PCB?
The most complex addon chips (such as GSU, S-DD1 and SA-1) have mechanisms bundled in them or have their memory mapped arbitrarily to prevent copiers and devices such as the PAR from working properly.
Re: PAL SNES Pro Action Replay NTSC SNES
The Game Genie I've read later had a version that included the "extra pins" so it would work with games that required them. The Pro Action Replay only has the extra pins I believe on the final MK3 version. I know for sure the MK3 has it, but I'm only reasonably sure the MK2 doesn't.
Re: PAL SNES Pro Action Replay NTSC SNES
MK2 has the extra pins on it as well. That's the one that i've got.
Re: PAL SNES Pro Action Replay NTSC SNES
I think the later version of the game genie you're reading about was never released. There was actually a game genie v2 in the works that would support RAM writes similar to the pro action replay for the SNES but it got scrapped due to their being warehouses still full of the old game genie's and interest in the SNES declining.MottZilla wrote:The Game Genie I've read later had a version that included the "extra pins" so it would work with games that required them. The Pro Action Replay only has the extra pins I believe on the final MK3 version. I know for sure the MK3 has it, but I'm only reasonably sure the MK2 doesn't.
Also, here's an interesting read about the game genie's roots:
http://gamehacking.org/?s=qna&id=40
I suppose it's time I could share these now, I have codemasters hardware documents of other game genie versions as well (gameboy, gameboy v2, sega genesis). I have the old hardware documents for what was going to be the game genie II that never came to fruition. I have no idea what software this was made with, I imagine it's something codemasters or whoever was in charge of development made themselves.
https://www.dropbox.com/s/joqkmzflaptm7yf/gg2.zip
Here's some pictures of its prototype:





That would be really awesome if someone actually did bring this thing to life.
Re: PAL SNES Pro Action Replay NTSC SNES
MottZilla wrote:The Game Genie I've read later had a version that included the "extra pins" so it would work with games that required them. The Pro Action Replay only has the extra pins I believe on the final MK3 version. I know for sure the MK3 has it, but I'm only reasonably sure the MK2 doesn't.
Concerning the Pro ARP MK2, both of you are right ... kind of.getafixx wrote:MK2 has the extra pins on it as well. That's the one that i've got.
To clarify, there are (at least) two versions of the MK2. Being an Action Replay fan, I have both.
The "first" version has a black on-screen menu background. On power-up, it says "v1.1." The following S/Ns are printed on the PCB:
Code: Select all
DATEL FAMICOM 3
REF 1027
09/93
LZ95F45 DATEL ACTION REPLAY 9344 B [CHIP]Code: Select all
REF 1057
07/94
DATEL FAMI 4.1
LZ95G72 DATEL TURBO REPLAY 9412 B [CHIP]The result is that Starfox will work on both revisions, while e.g. the Super Gameboy (which passes through its audio using two more of the spare pins) will work correctly on the "second" version only (Gameboy games will play without sound on the "first" version).
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)