MottZilla wrote:That SFZ2 pirate looks like it might do what was suggested and have a shared "flesh tone" palette. The SF3 might do that too.
Each fighter have his own palette - even when they have the same skin color.
I think it's better this way since Street Fighter have fighters from many different etnies.
I had never seen a "vs. fighting" pirate game with characters using shared palettes.
See Ryu and Chun-Li's:
The only SF3 characters with the same skin color schemes are: Ryu/Ken and Guile/Balrog.
On SF Zero 2 only Ken/Nash and Sodom/Chun-Li have the same skin colors.
Sik wrote:Macbee wrote:And this SF3 runs fine (probably at 60 frames per second). SF3's characters are slightly bigger than SF2 sprites for Game Boy.
Definitely not 60FPS =P
Maybe not exactly 60 FPS but a very high number of frames per second - like 48 or 50. However I still believe this game runs at 60 FPS.
As far as I know Street Fighter 3 and Mortal Kombat 3 Extra 60 are the only pirate games (in the "vs. fighting" genre) with excellent, constant framerates for the NES.
Sik wrote:
EDIT: you know, wouldn't it be easier to just take that game and hack the title screen and music? (OK, three of the characters would be missing still, but eh)
Yes. I believe a big hacking project (like people at romhacking.net is doing with the 8-bit Final Fantasy 7) could turn a tweaked SF3 turn into an excellent game. SF3 engine seems to be very good, stable and responsive. Much superior (in terms of performance) to any other Street Fighter 2 released for the NES.