"Street Fighter II" for the NES theoretically possible?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Sik
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Re: "Street Fighter II" for the NES theoretically possible?

Post by Sik »

Macbee wrote:And this SF3 runs fine (probably at 60 frames per second). SF3's characters are slightly bigger than SF2 sprites for Game Boy.
Definitely not 60FPS =P
Macbee wrote:Sprite rips of Street Fighter 3 are also available at http://www.spriters-resource.com/nes/streetfighter3/ (it's always nice to study them).
Damn, there are many more sprites than I expected o.O Also wait, ending? Serious? I thought this game didn't have any endings? OK, how many versions are of this?

EDIT: you know, wouldn't it be easier to just take that game and hack the title screen and music? (OK, three of the characters would be missing still, but eh)
tepples
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Re: "Street Fighter II" for the NES theoretically possible?

Post by tepples »

A shared skin tone palette might run into problems for odd skin colors like Blanka's.
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Gilbert
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Re: "Street Fighter II" for the NES theoretically possible?

Post by Gilbert »

Then just don't care and make his skin the same colour as the other characters anyway, or, just use a single palette for him (like say, using green, brown and dark green).

When porting SF for this platform graphics are understandably taking some severe hits and sacrifices and compromises must be made anyway. The key is how to still make the characters stand out and look good.
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MottZilla
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Re: "Street Fighter II" for the NES theoretically possible?

Post by MottZilla »

And most importantly, actually play smoothly and well like a game worthy of the Street Fighter II name. You know, unlike most pirate fighting games.
eduardo_facirolli
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Re: "Street Fighter II" for the NES theoretically possible?

Post by eduardo_facirolli »

The key issue is between lovers NES because of videogames 8bit generation (Master System, PC-Engine, gboy and micros at the time) had an official version of the game. Only Nes and GGear left out. It is high time to have a decent version Nes, Nes being reference in the Community, and of course to show that something was possible at the time and for bureaucratic corporate official was not performed.
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Macbee
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Re: "Street Fighter II" for the NES theoretically possible?

Post by Macbee »

MottZilla wrote:That SFZ2 pirate looks like it might do what was suggested and have a shared "flesh tone" palette. The SF3 might do that too.
Each fighter have his own palette - even when they have the same skin color.
I think it's better this way since Street Fighter have fighters from many different etnies.
I had never seen a "vs. fighting" pirate game with characters using shared palettes.
See Ryu and Chun-Li's:

Image

The only SF3 characters with the same skin color schemes are: Ryu/Ken and Guile/Balrog.
On SF Zero 2 only Ken/Nash and Sodom/Chun-Li have the same skin colors.
Sik wrote:
Macbee wrote:And this SF3 runs fine (probably at 60 frames per second). SF3's characters are slightly bigger than SF2 sprites for Game Boy.
Definitely not 60FPS =P
Maybe not exactly 60 FPS but a very high number of frames per second - like 48 or 50. However I still believe this game runs at 60 FPS.
As far as I know Street Fighter 3 and Mortal Kombat 3 Extra 60 are the only pirate games (in the "vs. fighting" genre) with excellent, constant framerates for the NES.
Sik wrote: EDIT: you know, wouldn't it be easier to just take that game and hack the title screen and music? (OK, three of the characters would be missing still, but eh)
Yes. I believe a big hacking project (like people at romhacking.net is doing with the 8-bit Final Fantasy 7) could turn a tweaked SF3 turn into an excellent game. SF3 engine seems to be very good, stable and responsive. Much superior (in terms of performance) to any other Street Fighter 2 released for the NES.
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mikejmoffitt
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Re: "Street Fighter II" for the NES theoretically possible?

Post by mikejmoffitt »

While they don't share a skin tones palette, I think it could work if they did. Sure, Chun Li's legs would look a little redder, but it is not a large loss.
eduardo_facirolli
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Re: "Street Fighter II" for the NES theoretically possible?

Post by eduardo_facirolli »

What do you think of an international team formed to create a street fighter 2 for Nes quality?
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Macbee
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Re: "Street Fighter II" for the NES theoretically possible?

Post by Macbee »

eduardo_facirolli wrote:What do you think of an international team formed to create a street fighter 2 for Nes quality?
I think it would be nice - but only if we had permission from Capcom.
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tokumaru
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Re: "Street Fighter II" for the NES theoretically possible?

Post by tokumaru »

Macbee wrote:but only if we had permission from Capcom.
I seriously doubt that's gonna happen. The Street Fighter franchise is way too big for Capcom to leave it in the hand of amateurs for a project that won't get them any money.
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Macbee
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Re: "Street Fighter II" for the NES theoretically possible?

Post by Macbee »

tokumaru wrote:
Macbee wrote:but only if we had permission from Capcom.
I seriously doubt that's gonna happen. The Street Fighter franchise is way too big for Capcom to leave it in the hand of amateurs for a project that won't get them any money.
I doubt as well - even considering that a similar situation has happened: http://en.wikipedia.org/wiki/Street_Fighter_X_Mega_Man
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mikejmoffitt
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Re: "Street Fighter II" for the NES theoretically possible?

Post by mikejmoffitt »

Macbee wrote:
tokumaru wrote:
Macbee wrote:but only if we had permission from Capcom.
I seriously doubt that's gonna happen. The Street Fighter franchise is way too big for Capcom to leave it in the hand of amateurs for a project that won't get them any money.
I doubt as well - even considering that a similar situation has happened: http://en.wikipedia.org/wiki/Street_Fighter_X_Mega_Man
Oh, so that's why the level design was boring and uninspired.
eduardo_facirolli
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Re: "Street Fighter II" for the NES theoretically possible?

Post by eduardo_facirolli »

We can do fan to fan, and we can implement unique and creative ideas, such as having the scenario references to characters and games Nes / Famicom, great cutscenes and revealing. Create the first nes game with 6 buttons. And mostar to the Chinese and to pirateiros Tectoy of Brazil that made Street Fighter 2 master system (cute but ordinary), who will and dedication can make the best fighting game nes ... :beer:
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Re: "Street Fighter II" for the NES theoretically possible?

Post by tepples »

That would require plugging original characters into an approximation of the SF2 fighting system in order not to draw a swift cease and desist like Capcom did to Rockmen R.
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tokumaru
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Re: "Street Fighter II" for the NES theoretically possible?

Post by tokumaru »

eduardo_facirolli wrote:mostar
eduardo_facirolli wrote:pirateiros
Google translation FTW!
eduardo_facirolli wrote:will and dedication can make the best fighting game nes ... :beer:
That I can agree to.
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