Went from:

to this:

Let me know any suggestions or typos. Haven't had a chance to really go over the script. Keep in mind there's a 24 character per line, two lines per screen limit.
Moderator: Moderators




I happen to think actually much of the first one is better, although not all of it; the second one does improve some things that are no good in the first one. (Also, there should be a space after the comma in the third frame of the second version)SatoshiMatrix wrote:Alrighty ~ moving along, I've fixed all the Engrish in the Dr. Cossack defeat cutscene:
Went from:
...
to this:
...
Let me know any suggestions or typos. Haven't had a chance to really go over the script. Keep in mind there's a 24 character per line, two lines per screen limit.
Notice how the uppercase characters are all 7 pixels tall. Since each tile is 8 pixels tall, you can place the characters at the very top of the tile, leaving a blank line at the bottom. Most lowercase characters will also have this blank line, but the few ones that extend downwards can use the extra line. You don't need to modify their appearance at all, just place them differently in the tiles.SatoshiMatrix wrote:The font is from Megaman 9. I'd like the lowercase p and q to look better.

What I did for the textbox in Concentration Room and Thwaite is put the speaker on a separate line.SatoshiMatrix wrote:the Rockman 3/4/5/6 textbox is limited to 24 characters per line, two lines at a time.
Code: Select all
<Blues>
Don't worry, I'm
Rock's... acquaintance.Using your fonts, could you create [...] Megaman jumps over powerups quickly!?