Question about Render Area
Moderator: Moderators
- Sanchezman
- Posts: 14
- Joined: Fri Jun 28, 2013 11:15 pm
Question about Render Area
Many NES emulators have the option of (or force) the removal of the left and rightmost 8 pixels of the screen. Why is this? Does the NES not normaly render this area? Am I wrong to design a game that uses those left and rightmost 8 pixels?
Why are they called urine cakes if you're NOT supposed to eat them?
Re: Question about Render Area
Old TV sets weren't guaranteed to display full raster, so the leftmost and rightmost columns could not be visible there, as well as few top and bottom rows. You can use them, just don't put anything important for gameplay there, like health bars.
Re: Question about Render Area
Further info about overscan is available on Wikipedia and NESdev Wiki.
tl;dr: Avoid the left 8, right 8, top 16, and bottom 11 pixels for important indicators.
tl;dr: Avoid the left 8, right 8, top 16, and bottom 11 pixels for important indicators.
- rainwarrior
- Posts: 8062
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: Question about Render Area
A lot of CRTs even if they're actually displaying those pixels on the screen might have wood or plastic over that part of the screen, too.
Re: Question about Render Area
Emulators have this option to hide attribute glitches on games like SMB3. It's a reasonable way to check your screen-safe area handling though.