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Re: community fonts for NES Dev
Posted: Mon Jul 22, 2013 9:21 am
by TmEE
Here's my westminster ripoff I made in 2006 to use in a DOS game i was making but never really got anymhere with it...
Re: community fonts for NES Dev
Posted: Tue Jul 23, 2013 3:42 pm
by WhoaMan
TmEE wrote:Here's my westminster ripoff I made in 2006 to use in a DOS game i was making but never really got anymhere with it...
that is a shame, any plans to pick the game back up and work on it some more? what type of game was it?
Re: community fonts for NES Dev
Posted: Wed Jul 24, 2013 1:29 am
by Bregalad
What's the point of this thread when there is already
a large font collection on RHDN ?
Re: community fonts for NES Dev
Posted: Wed Jul 24, 2013 4:36 am
by TmEE
WhoaMan wrote:that is a shame, any plans to pick the game back up and work on it some more? what type of game was it?
I was 15 or 16 at that time, making a nice sidescrolling run 'n' gun ended up being a too big bite. Software rendering ate a ton of CPU time, also will to continue

Re: community fonts for NES Dev
Posted: Wed Jul 24, 2013 2:55 pm
by LocalH
zzo38 wrote:Other possible fonts you might want to have available for use with NES/Famicom includes the Commodore 64 font
I don't have the full set converted, but if someone were to need only the parts that would be used in games like SMB, Zelda 1, or Wheel of Fortune, then I have it in NES tile format already, as part of some personal "C64 font hacks" that I've done to replace the Namco font with the C64 one.
Re: community fonts for NES Dev
Posted: Wed Jul 24, 2013 3:18 pm
by koitsu
Figure I'd provide the font I mangled, mentioned
in this post.
Re: community fonts for NES Dev
Posted: Wed Jul 24, 2013 3:46 pm
by LocalH
Nice font, koitsu. The only real issue I have after studying it would be that thick crossbar on the H. I personally think it would mesh better with some of the other glyphs (B, E, F) if its bottom line were erased, making it one pixel thick. For NES usage, it's a nice "small-cap" font.
Re: community fonts for NES Dev
Posted: Wed Jul 24, 2013 9:14 pm
by koitsu
LocalH wrote:Nice font, koitsu. The only real issue I have after studying it would be that thick crossbar on the H. I personally think it would mesh better with some of the other glyphs (B, E, F) if its bottom line were erased, making it one pixel thick. For NES usage, it's a nice "small-cap" font.
It's not "my" font -- see the reference post for where it comes from. If someone doesn't like something about it, by all means they can do whatever they wish to it. :-)
Re: community fonts for NES Dev
Posted: Thu Jul 25, 2013 12:56 am
by Bregalad
I'd say it's a great font, but the way it's layed out is weird, why is the hiragana split in two speparate halves ?
Re: community fonts for NES Dev
Posted: Thu Jul 25, 2013 1:06 am
by koitsu
Bregalad wrote:I'd say it's a great font, but the way it's layed out is weird, why is the hiragana split in two speparate halves ?
If it bothers you, you can go right ahead and "fix" it -- the CHR file is there, have fun! And be sure to voice your discontent to Atlus/Namco since Megami Tensei 2 has the same "weirdness"! ;-)
Re: community fonts for NES Dev
Posted: Thu Jul 25, 2013 2:03 am
by Bregalad
I think I have an hypothesis to explain this weird layout.
If the katakanas were originally stored at $b0 - $df, then it might have been in an effort to follow the
first JIS standard. Then they fitted hiraganas and other symbols where there was room.
EDIT : Here is the CHR-File with the kana order touched up so it makes more sense. I also used the empty room to fit all 80 of the 1st grade kanjis. (they are not directly readable in the CHR file as they take all 8 pixels of height, but if you add some whitespace between them vast majority of them are very readable).
Re: community fonts for NES Dev
Posted: Sun Aug 04, 2013 12:39 pm
by Punch
Here's a typeface I made for my military style games, feel free to use it! The small caps characters and some symbols are leftovers from another font.
Re: community fonts for NES Dev
Posted: Sun Aug 04, 2013 1:06 pm
by Bregalad
Looks like the X g and j characters are messed up (you should probably shift the font 1 pixel higher ?)
Re: community fonts for NES Dev
Posted: Sun Aug 04, 2013 5:17 pm
by Punch
Just ignore those small caps font, it's just a leftover from my attempt to do a DOS-like font... not sure where's the problem with the X, though...?
Re: community fonts for NES Dev
Posted: Sun Aug 04, 2013 11:28 pm
by Bregalad
It does not read as a X.
Apparently you tried to compensate the lack of a vertical empty row by adding an horizontal empty row, but in my opinion it doesn't work and the X character isn't really recognizable any longer.