I made an iOS game and it's weird

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mikejmoffitt
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I made an iOS game and it's weird

Post by mikejmoffitt »

I worked on this game where I am working this summer. As someone who doesn't like touch-screens and usually games on them, this was a bit of a compromise but I think it turned out pretty well.

The controls are basic. Tap to jump, hold longer to jump higher, blah blah. The defining mechanic is that you can double-tap to do a dive-kick type thing in order to reach platforms you would otherwise miss.

It is a really simple run and jump game, but it is very difficult and has an interesting mechanic to give the player more control (tap in the air to dive down). What differentiates it from that type of game is the weird stuff thrown in that just makes the game... weird. I was playing a lot of Parodius during down time, so I just felt like throwing in odd stuff.

It employs exhaustive use of additive and subtractive blending for the little floating squares and color overlay. There are a lot of little quirky hidden graphics to discover, and the game changes itself as your high score gets higher. For example, the title screen music gains more instruments based on how high your top score is. The audio was made in FamiTracker for the game, sound effects and music alike.

I did the game logic, a majority of the graphics, and (regrettably) the music (the music is not my best work but we were pressed for time!)

Give it a shot! If you're stingy maybe I can give you a promo code.

https://itunes.apple.com/us/app/runnan/ ... ?ls=1&mt=8

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tepples
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Re: I made an iOS game and it's weird

Post by tepples »

I don't have $329. Any chance of an Android port?
lidnariq
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Re: I made an iOS game and it's weird

Post by lidnariq »

Also, any chance of a gameplay video? The stills only convey weirdness.
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mikejmoffitt
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Re: I made an iOS game and it's weird

Post by mikejmoffitt »

I'm making a video right now, give it a bit.

Tepples, I can provide a Windows build that will run just fine in Wine. I do not plan on Android support for a number of reasons.
drk421
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Re: I made an iOS game and it's weird

Post by drk421 »

How are your sales?

My game had abysmal sales, so I decided to make it free.

Try it out, if you will, please...

<shamelessPlug>
https://itunes.apple.com/us/app/lead-sk ... ?ls=1&mt=8
</shamelessPlug>
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mikejmoffitt
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Re: I made an iOS game and it's weird

Post by mikejmoffitt »

drk421 wrote:How are your sales?

My game had abysmal sales, so I decided to make it free.

Try it out, if you will, please...

<shamelessPlug>
https://itunes.apple.com/us/app/lead-sk ... ?ls=1&mt=8
</shamelessPlug>
Heh... funny you say that. We've made this game free for the month of August to get it more attention.

You can see a little trailer for the game here:
http://www.youtube.com/watch?v=FTDxKFUqFG4

Related: iMovie '11 is not great software
drk421
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Re: I made an iOS game and it's weird

Post by drk421 »

To be honest, my game was more of a bucket list thing than an attempt to make some cash.
I kinda regret not writing it for Android instead. Maybe if I'm feeling up to it, I'll back port it to Android...
tepples
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Re: I made an iOS game and it's weird

Post by tepples »

An Android port might appeal to OUYA console owners. The common pattern there is to make the first few levels free and sell the rest of the game as one big block of paid DLC, not unlike nineties shareware.
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mikejmoffitt
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Re: I made an iOS game and it's weird

Post by mikejmoffitt »

tepples wrote:An Android port might appeal to OUYA console owners. The common pattern there is to make the first few levels free and sell the rest of the game as one big block of paid DLC, not unlike nineties shareware.
This isn't a game with levels, but rather one that goes on getting more difficult, arcade style.

I don't want to release it for Android / OUYA, especially because I don't want to support that model of distribution as you described.
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thefox
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Re: I made an iOS game and it's weird

Post by thefox »

mikejmoffitt wrote:I did ... (regrettably) the music (the music is not my best work but we were pressed for time!)
Tried it on iPhone 4, and I kind of liked the music. At least it fit the game quite well I think. But the game itself felt too simplistic to be charging $$$ from. It also felt somewhat slow paced to me, but that was probably intentional. Maybe the fact that it was running at 30 FPS (?) made the slowness stand out more.
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mikejmoffitt
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Re: I made an iOS game and it's weird

Post by mikejmoffitt »

thefox wrote:
mikejmoffitt wrote:I did ... (regrettably) the music (the music is not my best work but we were pressed for time!)
Tried it on iPhone 4, and I kind of liked the music. At least it fit the game quite well I think. But the game itself felt too simplistic to be charging $$$ from. It also felt somewhat slow paced to me, but that was probably intentional. Maybe the fact that it was running at 30 FPS (?) made the slowness stand out more.
iPhone 4 runs the game at about half speed. This game was pooped out with RAD tools, so there isn't much to be done to optimize it. On 4S and above it runs full speed.
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