Want to expand my skills after PONG. Where to go from here?

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mysteriousity
Posts: 52
Joined: Mon Oct 03, 2011 5:44 pm

Want to expand my skills after PONG. Where to go from here?

Post by mysteriousity »

OK all,

Starting in January this year I made my first NES project. It was called Ninja Slapper and it was basically PONG but with you're guy's help I took it a little farther. It had animation on the characters, title and ending screens, and full sound engine from Metal Slime and the music was composed by me.

I had a blast doing it and then took some time off to start learning Python, however in the midst of learning Python I realized I just wasn't enjoying Python all that much so I want to go back to NESASM.

The problem is, I don't know where to start to take my skills further. For PONG I had a nice little spring board in the Nerdy Nights Tutorials. Now I think I want to do a side scroller with a mapper but I don't really know how to go about getting started on that? I know many of you on this board have learned how to write such code and better. How did you get started?

Any and all suggestions would be great.

Thanks!

-M
Last edited by mysteriousity on Sat Aug 17, 2013 9:54 am, edited 2 times in total.
3gengames
Formerly 65024U
Posts: 2284
Joined: Sat Mar 27, 2010 12:57 pm

Re: Want to expand my skills after PONG. Where to go from he

Post by 3gengames »

Scroll something, or make a game with different/more objects. :P
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Movax12
Posts: 541
Joined: Sun Jan 02, 2011 11:50 am

Re: Want to expand my skills after PONG. Where to go from he

Post by Movax12 »

It may help to go over some source code, both homebrew and commercial disassemblies.
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Punch
Posts: 367
Joined: Sat Feb 16, 2013 11:52 am

Re: Want to expand my skills after PONG. Where to go from he

Post by Punch »

Unless you're looking for fancy effects, character bankswitching animation and other tricks I suggest you to use UNROM/UOROM, there's even a tutorial on NintendoAge, it's really easy and can hold 8/16x 8kb banks. However you have to copy the tiles from ROM to Character RAM, but that shouldn't be a problem. Battle Kid uses UNROM EDIT: it's UOROM, plus there are cheap, unwanted games like Microprose's SILENT SERVICE that are also easy to find that you can use to make your own carts.

You can build a simple platformer, or a strategy game, or a puzzle game, it's up to you really, just don't try to add too much complexity on your game or you will get frustrated.
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