Thanks! I wish I could type. *g*bazz wrote:very cool
Definitely something I want to implement in the future.
-- Edit:
Sour code: https://github.com/mupfelofen-de/SNESoI ... /logserver
Moderator: Moderators
Thanks! I wish I could type. *g*bazz wrote:very cool
I guess, I should mention again that the project isn't all about sharing controller inputs. But yes, you're right. This part has to be improved and we're working on it.naI wrote:I'm very interested in the project and the potential it brings. In order for me to actually spend money on it though, the synchronization and latency issues would need to be resolved, or at least a lot better. I understand you're working on it of course, and am optimistic based on what you have shown so far.
Because this isn't really the goal of this project. We have the possibility to transfer data, so why not use it to create some real server based online games.thenendo wrote:I think this would already be fabulously awesome, allowing me to play my favorite games alongside my favorite buddies, liberated from the tyranny of distance (sic semper!). Why add the complexity of multiple SNESes?
Me neither, heh. I would prefer emulation with netplay support.93143 wrote:...latency?
I can't even imagine trying to play Mario Kart over a webcam...
Sure, go ahead. I sent you one for a reason.jensma wrote:Furthermore - is there any option to convert this into a volery?