yeah but if all sprites are animated.. when you going to cycle.. how you can animate all sprites to same time... you must drawing all or no? or sprites of 1st cycle must stop animation?? and sprite of 2nd cycle going to move??tokumaru wrote:You can place more than 8 in a scanline, but the ones with lower priority will simply not be displayed. They're there, but invisible. That's why you should cycle the priorities, so that the ones that were invisible the last frame will be visible in the next, and vice-versa.
All my questions are here.. ;o)
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lord
but..
Just animate normally, every frame. If you cycle well, the sprites will not be invisible for more than one frame at a time. It's very unlikely that the player will sense a difference in the animation. The player's brain will compensate for any frame of animation that may be lost. The movement may not feel as smoth, but will not affect gameplay at all.
If you played NES before you must have seen this effect before. And the fact that you seem to not remember it just proves it's not of great impact to the player! =)
If you played NES before you must have seen this effect before. And the fact that you seem to not remember it just proves it's not of great impact to the player! =)
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lord
i remember
i remember great amounts of lemmings in a same row.. They was like flashing lemmings!!.. but they dont see dissapears they appears and disappears so fast that you dont notice that a group of them are invisible for a little time...
yeah i get the idea..
thanks
yeah i get the idea..
thanks
- lord_Chile
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yes
i agree
Good day to nesdev people. Lord..
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
Saludos a la Sede JMC de la UTFSM... Viña del Mar, CHILE
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
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- lord_Chile
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a question about .chr sprite order..
a question about .chr sprite order..
Just i noticed that all sprites in super mario bros are a "unsort sprites" inside .chr..
But my question is if nes have any type of format to insert in.CHR people/objects to know by example where is "the head left", "the head right", the "middle left body", etc..
for what reason sprites dont be arrange or "sorted" in .chr???.. because editing is very hard with unsorted sprites.. i see mario head on bottom "by example", but mario foots are in middle!!!. and yeah, i can sorting it manually but since all sprites are in different locations i cannot finding difference between big mario, and small mario using tile layer pro!!
what is the sort format????
Just i noticed that all sprites in super mario bros are a "unsort sprites" inside .chr..
But my question is if nes have any type of format to insert in.CHR people/objects to know by example where is "the head left", "the head right", the "middle left body", etc..
for what reason sprites dont be arrange or "sorted" in .chr???.. because editing is very hard with unsorted sprites.. i see mario head on bottom "by example", but mario foots are in middle!!!. and yeah, i can sorting it manually but since all sprites are in different locations i cannot finding difference between big mario, and small mario using tile layer pro!!
what is the sort format????
Good day to nesdev people. Lord..
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
Saludos a la Sede JMC de la UTFSM... Viña del Mar, CHILE
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
Saludos a la Sede JMC de la UTFSM... Viña del Mar, CHILE
- lord_Chile
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Re: a question about .chr sprite order..
there is any program for automatic rearrange of tiles?
Good day to nesdev people. Lord..
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
Saludos a la Sede JMC de la UTFSM... Viña del Mar, CHILE
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
Saludos a la Sede JMC de la UTFSM... Viña del Mar, CHILE
Nope.
All sprites are customly arranged by software. If you want to reconstitue sprites, you have to play trough Nesticle, disable BG and dump sprites or to work youreself with a tile editor.
But there is most probably already a thousand of mario sprites available on the net.
All sprites are customly arranged by software. If you want to reconstitue sprites, you have to play trough Nesticle, disable BG and dump sprites or to work youreself with a tile editor.
But there is most probably already a thousand of mario sprites available on the net.
Useless, lumbering half-wits don't scare us.
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lord
then Nesticle dumps sprites in order?
then Nesticle dumps sprites in order?Bregalad wrote:play trough Nesticle, disable BG and dump sprites
which is the dump format??
I think he meant a screenshot. Take a screenshot when the sprite you want is beeing displayed. If you disable the background the screenshots will contain only sprites. So, play with mario frame by frame for a while and you'll have all his sprites to put in whatever order you want. But you can probably find Mario sprites in many many webpages, as Bregalad said.
BTW, the sprites are probably all messed up in the pattern tables because there is no way to have them arranged, since many parts are used in more than 1 frame. I believe the head, for example, remains the same for all frames, wich means it's defined only once in the pattern table. It would be a waste of pattern space to have the same thing stored over and over.
BTW, the sprites are probably all messed up in the pattern tables because there is no way to have them arranged, since many parts are used in more than 1 frame. I believe the head, for example, remains the same for all frames, wich means it's defined only once in the pattern table. It would be a waste of pattern space to have the same thing stored over and over.
- lord_Chile
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i wanna
i dont want taking a screenshot.. i wanna knows how sprites are inserted..in a chr.. i know now that it's by software..
im trying taking smb sprites.. and making walking a smb for learning about sprites..
im trying taking smb sprites.. and making walking a smb for learning about sprites..
Good day to nesdev people. Lord..
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
Saludos a la Sede JMC de la UTFSM... Viña del Mar, CHILE
Author of nothing =P
UTFSM Sansano programmer.. lord_Chile
Saludos a la Sede JMC de la UTFSM... Viña del Mar, CHILE
Try YY-CHR. It comes with a file that defines the sprites for Super Mario Bros, it displays them as they're displayed on the screen in-game and you can edit them like that and have them saved back in the games sorted format.
And of couse there's a way to edit the file to define the sorting for other games (or your own).
And of couse there's a way to edit the file to define the sorting for other games (or your own).