Did any games use background tiles for "sprites"?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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tepples
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Re: Did any games use background tiles for "sprites"?

Post by tepples »

On the Neo Geo, how many strips can be on one screen and one scanline?
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MottZilla
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Re: Did any games use background tiles for "sprites"?

Post by MottZilla »

Metal Slug on NeoGeo constructs something that looks like a normal background layer and I suspect other games may do the same.

I've seen numbers being up to 380 sprites on screen and up to 96 per scanline. One thing that should be noted is that the NeoGeo does have a static layer, usually used for overlays such as health bars, Credit Counters, and current Difficulty Level. These things appear to be 8x8 tiles.
psycopathicteen
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Re: Did any games use background tiles for "sprites"?

Post by psycopathicteen »

I always wondered how much money it really took to produce a Neo Geo AES.
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