Contents of the "nes.lib" in CC65

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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DRW
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Re: Contents of the "nes.lib" in CC65

Post by DRW »

blargg wrote:Does the standard one impose anything on the generated ROM over a custom one if you don't explicitly call anything from it? (e.g. does it have some constructor code that you can't eliminate?)
Questions like that were the reason I was asking in the first place.

So, does it?
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