That's what Konami ended up deciding for VRC IRQs.byuu wrote:We could take a nuclear option for now and declare that MSU1 perfect-sync is only for NTSC titles, and worry about PAL perfect-sync support only if and when a strong desire for it emerges.
Another option is to have the MSU1 default to NTSC and snoop $213F reads to see whether to switch to PAL.
That and a feature-length sprite animation could use one .pcm per chapter.byuu wrote:What I really love about the NTSC / 487 option is that it doesn't matter whether you output at 44100hz (your own oscillator) or at NTSC / 487 = 44101hz (reuse SNES oscillator) ... the time to drift by a noticeable degree is longer than entire movies, so it doesn't matter at all in practice.
But I'm inclined to just stick with /487, much as PlayStation sample rates are slightly off (44056 Hz, accounting for the 1000/1001 factor in NTSC frame rates).