any one writes a 8-bit flappy bird?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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tepples
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Re: any one writes a 8-bit flappy bird?

Post by tepples »

I know the birds in that other game are angry because the pigs stole their babies.

But where is this bird going anyway? Obviously the bird is looking for something in a sewage treatment plant, given all the pipes.

On the other hand, perhaps I'm overthinking things. I did manage to come up with a plot for a memory game (which resembles that of a game that Valve released a year later).
sayonari
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Joined: Sat May 10, 2014 1:07 pm

Re: any one writes a 8-bit flappy bird?

Post by sayonari »

tokumaru wrote:Looks good! There are some small glitches during screen transitions (the screen "jumps") that appear to be the result of turning the PPU on and off outside of VBlank. These could be easily fixed by waiting for VBlank before turning rendering on or off.

Does Shoko Nakagawa play Famicom games?
Thanks for your ideas!! I know very small famicom specification. So, I got some ideas from your opinion.

Recently, Shoko Nakagawa bought SuperFamicom.
her blog (May 8) is it
http://ameblo.jp/nakagawa-shoko/entry-11845215042.html
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