MMO for NES

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.
Denine
Posts: 398
Joined: Wed Feb 17, 2010 5:42 pm

Re: MMO for NES

Post by Denine »

Yes, we can click the cookie now :D
I really have high hopes for this game.

Actually...how do you intend to deal with game saving?
Will you use battery save or some password system?
The "differences" page of your cookie clicker page mentions ".sav" files, so I assume you'll be using battery save.
Password for a game like this would be long, I guess.
And you'll end up with pretty but mostly monochrome graphics.
And I did...once at least.
ODHFOJFHF
Posts: 1
Joined: Wed Nov 19, 2025 10:50 am

Re: MMO for NES

Post by ODHFOJFHF »

HELLO
What is the key that allows access to the purchase menu?
tepples
Posts: 23011
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)

Re: MMO for NES

Post by tepples »

As described under "To do", I never got as far as implementing the Buildings and Upgrades purchase menus. I put this project on indefinite hiatus shortly after my most recent post for two reasons: I needed more time to work on my NESdev Compo entry RHDE: Furniture Fight, and playing the upstream Cookie Clicker game was causing me persistent wrist pain.