An interesting idea...

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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tepples
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Re: An interesting idea...

Post by tepples »

If you don't like C++, you could learn Python and make your metasprite editor in PyGTK.
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thefox
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Re: An interesting idea...

Post by thefox »

There's a metasprite editor for NES in NES Screen Tool. It's not the greatest metasprite editor around, but it does the job.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
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never-obsolete
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Re: An interesting idea...

Post by never-obsolete »

I added a simple metasprite editor to MapEd Pro. If anyone is interested, I could post an update.

Animation formats:

Code: Select all

1: [FRAME, TIME][...][CTRL_CODE]
2: [COUNT][FRAME, TIME][...]
3: [START][LENGTH][TIME]
Frame formats:

Code: Select all

1: [COUNT][Y, T, A, X][...]
2: [COUNT][A][Y, T, X][...]
Coordinates can be signed or unsigned. It doesn't cover all cases, but most of the commercial games I've seen used something similar.



I've been testing other things that were added to the program, so I haven't posted a new version in a while.
. That's just like, your opinion, man .
psycopathicteen
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Re: An interesting idea...

Post by psycopathicteen »

I just came up with another solution. For my future SNES games, I'll implement variable slot height into my self-defragmenting variable sized slot dynamic animation engine. So far, only variable width have been implemented. This means I can have a 32x40 sprite stored in ROM without compressing it to fit within 64x16, without wasting too much extra room.
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