Love Story
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Love Story
Love Story is my entry to the 2014 contest, which took first place:
Anyways, I'm looking for any bug reports or other feedback for things to fix before the cart release.- Attachments
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- LoveStory.nes
- (32.02 KiB) Downloaded 900 times
-Tom
Re: Love Story
From the comments that I never got around to translating into numeric scores:
<Ryan> Male character looks like Jason from Friday the 13th
<Ryan> I don't like the two hit kill (referring to the fact that early enemies aren't killed with one swipe)
<Pino> The screen with just a couple ice blocks over spikes is too hard for first level
<Pino> Music has some notes in wrong octave
<Pino> Platformer has promise, but right now, hits are too cheap
<Ryan> Male character looks like Jason from Friday the 13th
<Ryan> I don't like the two hit kill (referring to the fact that early enemies aren't killed with one swipe)
<Pino> The screen with just a couple ice blocks over spikes is too hard for first level
<Pino> Music has some notes in wrong octave
<Pino> Platformer has promise, but right now, hits are too cheap
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- Posts: 32
- Joined: Thu Oct 31, 2013 4:55 pm
Re: Love Story
nice job on the game. pretty challenging but short.
or adjust the hitpoints according to which character was picked. Like the guy can swing the sword harder or better.
Last idea maybe some dialogue in the beginning to tell a little story.
I agree. Maybe you could have an easy and hard difficulty and adjust the hitpoints for each. I think it would be more fun and rewarding to kill those snails with one hit.<Ryan> I don't like the two hit kill (referring to the fact that early enemies aren't killed with one swipe)
or adjust the hitpoints according to which character was picked. Like the guy can swing the sword harder or better.
Last idea maybe some dialogue in the beginning to tell a little story.
Re: Love Story
I'm fine with the number of hits for the baddies, but I could see the invincibility period shortened. Enough so the a snail can be killed before it reaches the edge (in the screen with three snails between fire).
Also not that this is a bug but I find it odd/interesting that ice has lower friction then air, that is the only safe way to stop on ice is to jump. Actually I do wonder why some fractional movement values can't be fully canceled by jumping in the air.
Also not that this is a bug but I find it odd/interesting that ice has lower friction then air, that is the only safe way to stop on ice is to jump. Actually I do wonder why some fractional movement values can't be fully canceled by jumping in the air.
Re: Love Story
The screens are randomized. I thought about ranking the difficulty of the screens and biasing the randomization so the easier screens were more likely show up earlier, but it didn't happen.tepples wrote:<Pino> The screen with just a couple ice blocks over spikes is too hard for first level
Is this when the music distorts between levels? I've fixed that. If it something else, can you give some more details?tepples wrote:<Pino> Music has some notes in wrong octave
I did try at one point maintaining momentum in the air, but it was even more awkward.43110 wrote:Also not that this is a bug but I find it odd/interesting that ice has lower friction then air, that is the only safe way to stop on ice is to jump.
I hadn't noticed that. Fixed now!43110 wrote:Actually I do wonder why some fractional movement values can't be fully canceled by jumping in the air.
-Tom
Re: Love Story
I isolated Pulse 1, and I hear weird jumps up and down an octave in the melody throughout, even from the first five notes. Is this on purpose?Tom wrote:Is this when the music distorts between levels? I've fixed that. If it something else, can you give some more details?tepples wrote:<Pino> Music has some notes in wrong octave
- Attachments
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- lovestorybug.ogg
- (369.56 KiB) Downloaded 684 times
Re: Love Story
I think the difficulty is OK considering it's only one level.
Graphics are a bit too simplistic though. Especially the main characters looks too generic.
Overall it's a nice little game that kind of reminded me of Dragon Buster at first (although the game-play is a bit different).
Graphics are a bit too simplistic though. Especially the main characters looks too generic.
Overall it's a nice little game that kind of reminded me of Dragon Buster at first (although the game-play is a bit different).
Re: Love Story
No, you're right. I messed up the transcription. Here's an updated version, does it sound better?tepples wrote:I isolated Pulse 1, and I hear weird jumps up and down an octave in the melody throughout, even from the first five notes. Is this on purpose?
- Attachments
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- LoveStory.nsfe
- (2.74 KiB) Downloaded 709 times
-Tom
Re: Love Story
FCEUX doesn't play NSFE, but Mednafen does. It's a definite improvement.
I'll have to compare it against the reference ("Fugue 16" from The Well-Tempered Clavier by J.S. Bach; video; LilyPond source, PDF, and MIDI; recording by Fabiomassimo Castelluzzo) when I get more time.
I'll have to compare it against the reference ("Fugue 16" from The Well-Tempered Clavier by J.S. Bach; video; LilyPond source, PDF, and MIDI; recording by Fabiomassimo Castelluzzo) when I get more time.
- rainwarrior
- Posts: 8732
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Re: Love Story
Oh, weird, I did a VRC6 version of that same tune a while back: https://www.youtube.com/watch?v=yh5razoNPqM
Re: Love Story
This game is boss. It's a bit too much on the unfairly hard side though.
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- chromableedstudios
- Posts: 25
- Joined: Sat Jun 29, 2013 4:36 am
Re: Love Story
Lots of fun from what I've seen, although megaman hard. I don't think I got far enough to find any bugs....
Did you follow one of the tutorials around here for your gravity/collisions by chance?
Did you follow one of the tutorials around here for your gravity/collisions by chance?
Re: Love Story
I did not, but I took a pretty standard approach, so I wouldn't be surprised if what I did was very similar to some of the tutorials. If you have any specific questions about how I did things, I'd be happy to answer them.chromableedstudios wrote:Did you follow one of the tutorials around here for your gravity/collisions by chance?
-Tom