Nestopia and Ninja Gaiden/Burai Fighter
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- *Spitfire_NES*
- Posts: 306
- Joined: Fri May 21, 2010 4:10 pm
Re: Nestopia and Ninja Gaiden/Burai Fighter
thanks for the clarification tepples. Just trying to sort out what the issue is exactly, or could be. It does not make any sense to me how the burai fix fixes mickey but not the game it was originally intended to.
What in the heck are we missing here lol.
What in the heck are we missing here lol.
Re: Nestopia and Ninja Gaiden/Burai Fighter
Easy: fixes Nestopia and we'll get the answer.
Hacking the IRQ counter latch with +2 fixes the game. Other than that, I have no idea.
Hacking the IRQ counter latch with +2 fixes the game. Other than that, I have no idea.
- *Spitfire_NES*
- Posts: 306
- Joined: Fri May 21, 2010 4:10 pm
Re: Nestopia and Ninja Gaiden/Burai Fighter
thanks zepper. Just so i understand:Zepper wrote:Easy: fixes Nestopia and we'll get the answer.
Hacking the IRQ counter latch with +2 fixes the game. Other than that, I have no idea.
this was the block of code added to nestopia to fix burai (but ended up fixing mickey)
NST_FORCE_INLINE void Ppu::UpdateScrollAddressLine()
{
if (io.line)
{
int a12_mask = ~((scroll.address & 0x2000) >> 1);
io.line.Toggle( (scroll.address & a12_mask) & 0x3FFF, cpu.GetCycles() );
}
}
so are you saying if i add +2 to this this will fix burai, (at the moment labeled a hack i take it) If i add +2 wont this then break mickeys in effect and other games that might rely on this behavior? Sorry to sound like a noob, i just want to understand your statement completely, thats all.
Re: Nestopia and Ninja Gaiden/Burai Fighter
mmc3. wirte c000*Spitfire_NES* wrote:thanks zepper. Just so i understand:Zepper wrote:Easy: fixes Nestopia and we'll get the answer.
Hacking the IRQ counter latch with +2 fixes the game. Other than that, I have no idea.
this was the block of code added to nestopia to fix burai (but ended up fixing mickey)
NST_FORCE_INLINE void Ppu::UpdateScrollAddressLine()
{
if (io.line)
{
int a12_mask = ~((scroll.address & 0x2000) >> 1);
io.line.Toggle( (scroll.address & a12_mask) & 0x3FFF, cpu.GetCycles() );
}
}
so are you saying if i add +2 to this this will fix burai, (at the moment labeled a hack i take it) If i add +2 wont this then break mickeys in effect and other games that might rely on this behavior? Sorry to sound like a noob, i just want to understand your statement completely, thats all.
data+2
irq.unit.SetLatch( data+2 );
....
Re: Nestopia and Ninja Gaiden/Burai Fighter
Ninja Gaiden .....
FetchAttribute?
FetchAttribute?
- *Spitfire_NES*
- Posts: 306
- Joined: Fri May 21, 2010 4:10 pm
Re: Nestopia and Ninja Gaiden/Burai Fighter
zxbdragon wrote:mmc3. wirte c000*Spitfire_NES* wrote:thanks zepper. Just so i understand:Zepper wrote:Easy: fixes Nestopia and we'll get the answer.
Hacking the IRQ counter latch with +2 fixes the game. Other than that, I have no idea.
this was the block of code added to nestopia to fix burai (but ended up fixing mickey)
NST_FORCE_INLINE void Ppu::UpdateScrollAddressLine()
{
if (io.line)
{
int a12_mask = ~((scroll.address & 0x2000) >> 1);
io.line.Toggle( (scroll.address & a12_mask) & 0x3FFF, cpu.GetCycles() );
}
}
so are you saying if i add +2 to this this will fix burai, (at the moment labeled a hack i take it) If i add +2 wont this then break mickeys in effect and other games that might rely on this behavior? Sorry to sound like a noob, i just want to understand your statement completely, thats all.
data+2
irq.unit.SetLatch( data+2 );
....
have you tried this fix zxbdragon?
Re: Nestopia and Ninja Gaiden/Burai Fighter
have you tried this fix zxbdragon?[/quote]
Yes, I tried on the official code .Burai Fighter.
but the problem is that nmt ninja Gaiden, nestopia 1.39-->1.40, puu bug
Yes, I tried on the official code .Burai Fighter.
but the problem is that nmt ninja Gaiden, nestopia 1.39-->1.40, puu bug
Re: Nestopia and Ninja Gaiden/Burai Fighter
What's wrong with Ninja Gaiden??
Re: Nestopia and Ninja Gaiden/Burai Fighter
Zepper wrote:What's wrong with Ninja Gaiden??
Re: Nestopia and Ninja Gaiden/Burai Fighter
latch+2,How much influence MMC3 GAMEZepper wrote:What's wrong with Ninja Gaiden??
Re: Nestopia and Ninja Gaiden/Burai Fighter
thank you,I build nestopia to tested!Zepper wrote:See yourself.
Too many mmc3 game, do not know will not affect other games
Re: Nestopia and Ninja Gaiden/Burai Fighter
This is not the right way to fix it. You will break other games.
get nemulator
http://nemulator.com
http://nemulator.com
Re: Nestopia and Ninja Gaiden/Burai Fighter
yes,I'll worry about thisJames wrote:This is not the right way to fix it. You will break other games.