
which was based on this scene.
The ROM can be downloaded from my blog.
I actually had another test ROM on changing the palette mid-screen for the interface (so that the staff is brown instead of gray).
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Couldn't the waiters be shrunk down to 2 tiles wide? It would perhaps look a little odd but with some clever redesign of the graphics I think it could look good enough. That would remove the flicker.OneCrudeDude wrote:I'm back again, this time I tried making a graphical mockup of that Gatsby game.
I even went the extra mile and adjusted the colors to the NES palette, and have marked down the palettes I used. However, my mind started to draw blanks for the other palettes, since the game doesn't exactly follow the NES' limitations to the T. This is what it would actually look like on the NES, since the waiters are three tiles wide and Nick is two + one, so 12 sprites. 4 of them would have to be dropped off for at least a single frame, while another set of four would be dropped off for the very next frame. In a perfect world where flicker does not exist, this is what it would look like.



Either one probably would have been sprite-flickering hell, but I wonder if either Jail Break or Shao-lin's Road (both by Konami) would have looked good on NES.jayminer wrote: Does anyone have any suggestion for a game I could do a mockup of next? I'm trying to find ones that aren't too "busy" and complicated, and that I think would look nice on the NES, but any suggestions are welcome
Shovel Knight!jayminer wrote: Does anyone have any suggestion for a game I could do a mockup of next? I'm trying to find ones that aren't too "busy" and complicated, and that I think would look nice on the NES, but any suggestions are welcome
Somari 2! =)Estlib wrote:I like to think that I'm evil.
This is what I have come up with so far, not sure if I will do more work on this since it's mostly tedious things like the slopes on the ceilings left to do. But it would be interesting to add some sprites and see how it would look. I just did a screengrab with the picture I looked at showing aswell, for easier comparison.Memblers wrote:Either one probably would have been sprite-flickering hell, but I wonder if either Jail Break or Shao-lin's Road (both by Konami) would have looked good on NES.jayminer wrote: Does anyone have any suggestion for a game I could do a mockup of next? I'm trying to find ones that aren't too "busy" and complicated, and that I think would look nice on the NES, but any suggestions are welcome

That's ironic you say that because Konami's later NES games didn't give two shits about flicker. Zen Intergalactic Ninja is the worst offender.Memblers wrote:Either one probably would have been sprite-flickering hell, but I wonder if either Jail Break or Shao-lin's Road (both by Konami) would have looked good on NES.jayminer wrote: Does anyone have any suggestion for a game I could do a mockup of next? I'm trying to find ones that aren't too "busy" and complicated, and that I think would look nice on the NES, but any suggestions are welcome