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disassembled NES/SNES shmups?
Posted: Fri Aug 08, 2014 7:21 am
by djcouchycouch
Has anybody ever spent time trying to disassemble and figure out the inner workings of shmups for NES? Like Gradius or Lifeforce. Or even SNES/Genesis/arcade shmups. I'm curious as to how they packed level data and enemy placements and how object management was done.
thanks!
djcc
Re: disassembled NES/SNES shmups?
Posted: Fri Aug 08, 2014 9:52 am
by Movax12
Re: disassembled NES/SNES shmups?
Posted: Fri Aug 08, 2014 10:51 am
by tokumaru
djcouchycouch wrote:I'm curious as to how they packed level data and enemy placements and how object management was done.
I don't have any actual info, but for an auto-scrolling level that's only 1 screen tall, all of that must be extremely straightforward.