Project A-RPG
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Re: Project A-RPG
Thank you,
I understand what you say, it motivates me to continue.
(French is a difficult language even for me ! ).
I understand what you say, it motivates me to continue.
(French is a difficult language even for me ! ).
Re: Project A-RPG
So I have news.
I added a second background with a 'ZOrder' on the characters.
Map change, transition between the map, and transparency (water + animation).
https://www.youtube.com/watch?v=HQQKH3dfvJM
I added a second background with a 'ZOrder' on the characters.
Map change, transition between the map, and transparency (water + animation).
https://www.youtube.com/watch?v=HQQKH3dfvJM
- Attachments
-
- demo.zip
- (71.96 KiB) Downloaded 179 times
Re: Project A-RPG
I had a hard time reading the text because of the low contrast against the background. Other than that it looks good.
Re: Project A-RPG
I know, I think I'm going to really do a font make instead of taking one that is not suitable.
I look forward to working on the gameplay fighting.
I look forward to working on the gameplay fighting.
Re: Project A-RPG
The real problem is the background actually (or better said, the total lack of background).
Re: Project A-RPG
I'm back.
I redid my project to zero, the code is optimized and easier to modify
You can push the NPC.
I add the menu ring.
It will be possible to have 3 heroes + 9 NPC at the same time on the screen for cities.
I have to finish some details, but I think I can finally started programming enemies

Nesbox :
http://pixelretro.hebergratuit.net/NesBox/snes.html
I redid my project to zero, the code is optimized and easier to modify
You can push the NPC.
I add the menu ring.
It will be possible to have 3 heroes + 9 NPC at the same time on the screen for cities.
I have to finish some details, but I think I can finally started programming enemies

Nesbox :
http://pixelretro.hebergratuit.net/NesBox/snes.html
- Attachments
-
- main.smc.zip
- (54.66 KiB) Downloaded 157 times
Re: Project A-RPG
Awesome progress. 
Some of my projects:
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Furry RPG!
Unofficial SNES PowerPak firmware
(See my GitHub profile for more)
Re: Project A-RPG
Thank you, and good luck with your project 
Re: Project A-RPG
I am really looking forward to seeing this complete. this looks very good.
Re: Project A-RPG
Thank you,
I made a new demo.
-add 11 character display
-Start the battle system
I think I have managed to overcome key constraints.
The rest are details, the calculation time is enough
I made a video :
https://www.youtube.com/watch?v=y4A-z9-6opM
NesBox :
http://pixelretro.hebergratuit.net/NesBox/snes.html
I made a new demo.
-add 11 character display
-Start the battle system
I think I have managed to overcome key constraints.
The rest are details, the calculation time is enough
I made a video :
https://www.youtube.com/watch?v=y4A-z9-6opM
NesBox :
http://pixelretro.hebergratuit.net/NesBox/snes.html
- Attachments
-
- main.smc.zip
- (61.93 KiB) Downloaded 132 times
Re: Project A-RPG
I did some updating.
-add a new character
-in the menu, I add item, magic and option (up, down to change)
-for the damage, if the damage is greater than 200, they are bigger display
I just tested on my SNES:


NesBox : http://pixelretro.hebergratuit.net/NesBox/snes.html
Rom : http://www.mediafire.com/download/wxkh7 ... in.smc.zip
-add a new character
-in the menu, I add item, magic and option (up, down to change)
-for the damage, if the damage is greater than 200, they are bigger display
I just tested on my SNES:


NesBox : http://pixelretro.hebergratuit.net/NesBox/snes.html
Rom : http://www.mediafire.com/download/wxkh7 ... in.smc.zip
Re: Project A-RPG
This looks incredible! Thanks for the updates, I can't wait to see what's next.
Re: Project A-RPG
Thank you.
I don't think there will be big update.
There are also many details that I have to adjust and are invisible in the game.
I think working on a magic, then make music or mode 7 , I don't know.
My objective for now is to test the performance and difficulties.
For info I use 97 sprites:
-48 For the characters / enemies / NPC
-18 For the damage
-20 For the ring menu
-3 For the future icon
-8 are used for initialization
31 sprites will be used:
-23 For magic / effect
-8 For the boss (+ 24 sprites of enemies).
I don't think there will be big update.
There are also many details that I have to adjust and are invisible in the game.
I think working on a magic, then make music or mode 7 , I don't know.
My objective for now is to test the performance and difficulties.
For info I use 97 sprites:
-48 For the characters / enemies / NPC
-18 For the damage
-20 For the ring menu
-3 For the future icon
-8 are used for initialization
31 sprites will be used:
-23 For magic / effect
-8 For the boss (+ 24 sprites of enemies).
Re: Project A-RPG
I finally put the magic ,it is really hard I got a lot of bug.
I put two shortcut L and R for magic.
For lightning, you must select:
For fire you can select the menu also.
Screen :


NesBox : http://pixelretro.hebergratuit.net/NesBox/snes.html
Rom : http://www.mediafire.com/download/wxkh7 ... in.smc.zip
I think I'll rest a little
I put two shortcut L and R for magic.
For lightning, you must select:

For fire you can select the menu also.
Screen :


NesBox : http://pixelretro.hebergratuit.net/NesBox/snes.html
Rom : http://www.mediafire.com/download/wxkh7 ... in.smc.zip
I think I'll rest a little
Re: Project A-RPG
Your project is really, really cool, but I think you should reconsider your camera system. Camera systems in which you have to get close to the edge of a given direction to move in that direction are probably the most hated type of camera system among reviewers and speedrunners because you have very little room to see new enemies/obstacles ahead in the direction you're moving. A lot of games almost employ the opposite system where the camera is ahead of the player in the direction the player is moving, rather than behind the player.