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Ultimate GBS/NSF archive

Posted: Thu Feb 23, 2006 12:14 am
by Knurek
I really think that there's need to be a centralized site with all the NSF/GBS rips out there. Zophar's long dead, and browsing through the many rippers pages for new additions can be a pain.

So I'm starting a page that will (for now) host my NSF/GBS collection.
You can find the template here: http://snesmusic.org/hoot/gbs
Tell me what you think about it (the NSF one will have additional sound chip field), should I change or add something?

/Edit 02.07.06

Major site rehaul, separated game and other rips, indicated if rip is nonGBS format (for the few GBR/GB/MGB files), updated the GBS archive located here:

http://snesmusic.org/hoot/gbs/gbs.7z

Posted: Thu Feb 23, 2006 12:04 pm
by blargg
See my other thread for more on having a better archive. Key requirement is that anyone can submit soundtracks without having a central moderator to slow things down with lazyness. Multiple rips are fine; you just decide which ripper you trust most.

Hell, considering the current state, even one of those group discussion lists with a shared file repository would work (like yahoo groups). It's a mess right now.

Posted: Thu Mar 02, 2006 12:48 pm
by LocalH
I read your other thread, and I have a couple of suggestions.

First, you might look at the High Voltage SID Collection. In my opinion, this is the type of archive that we should shoot for - it contains game music, covers, originals, and is basically an attempt at containing all C64 songs in one archive. Plus, the HVSC includes the SID Tune Information List (or STIL), which holds information about individual tunes (for example, if a song is a cover of an existing song, STIL is the place to find that out - also, STIL holds comments made about the tunes by their authors). Whether it's done in an automated fashion or not, it doesn't matter. Updates are also handled quite well in the HVSC, and it's possible that the HVSC Update program could be adapted to work with NSF or GBS files.

Perhaps the concept of the HVSC could be combined with your automated solution - for instance, when the site reaches a substantial number of proper rips, then you could put out a release containing all of the tunes. Every so often, you could make a new "all-of-them" release that people can download if they're new to NSF/GBS, and also an update pack that adds all of the new rips. I definitely think there should be an element of manual control over these pack releases, as there needs to be a bit of quality control. This way, the hardcore NSF/GBS people can download the individual rips as they're uploaded, and more casual fans can download the packs and have clean, proper rips with supplemental information that gives added value to the collection.

Posted: Thu Mar 02, 2006 7:21 pm
by NewRisingSun
First, you might look at the High Voltage SID Collection. In my opinion, this is the type of archive that we should shoot for - it contains game music, covers, originals, and is basically an attempt at containing all C64 songs in one archive.
Please don't. The idea to lump together actual video game music with covers and original stuff is a bad one; I for example am not interested at all in non-game music, and I imagine that there are several others like me. Leave the non-game stuff to the folks at 2a03.org.
The idea to get every single piece of music for one particular format in one zip file is inconvenient to people who just want one particular game music; they don't want to download a 50 MB archive full of remixes and crap. It also panders to the ROM kiddies who always want a "complete set" of everything. Oh, and the one-archive solution already exists in the form of Kevin Horton's NSF collection.

Posted: Thu Mar 02, 2006 7:25 pm
by tepples
NewRisingSun wrote:The idea to lump together actual video game music with covers and original stuff is a bad one
Unless you, say, make a cover and wrap some trivial game (tetris clone, snake clone, pong clone, etc) around it. Then what's the difference between video game music and "covers and original stuff"?

Posted: Fri Mar 03, 2006 2:54 am
by Knurek
I've finished the GBS page, url is above. Replace .html with .7z to get whole archive pack (about 3 MB) - though I wouldn't recommend it - it's still in beta stage.
Also, if any of you have GBS files not listed there, or want to provide corrections for the unknown fields (only verified information, not something like 'd00d, Super Mario Land is done by Koji Kondo because he's the only Nintendo composer', please contact me.
LocalH wrote: First, you might look at the High Voltage SID Collection. In my opinion, this is the type of archive that we should shoot for - it contains game music, covers, originals, and is basically an attempt at containing all C64 songs in one archive.
Not really. They are not touching Compute Gazette files with a ten foot pole. And that's almost 10000 songs (mostly pure crap but still).
But yeah, I was thinking along the lines of HVSC. Only without the author directory sorting. That wouldn't work well here, as 70% of the files don't have composer credit, and there aren't that much rips, so normal a-z directories should work well.

I've been also thinking about the 26 character filename limits.
Currently the files are named like this:
Lufia - The Legend Returns (2001)(Natsume)(rip Kingshriek).gbs
(rip field only when there are repeated files to differentiate between them). That does exceed 26 chars by a lot. Still, most of this info could be relocated to external text datafile (STIL if you want).
Your thoughts?
LocalH wrote: Plus, the HVSC includes the SID Tune Information List (or STIL), which holds information about individual tunes (for example, if a song is a cover of an existing song, STIL is the place to find that out - also, STIL holds comments made about the tunes by their authors).
Yes, I'd like to have something like that. Especially given that info fields in NSF/GBS are pretty small, and GBR/HES/KSS files don't have any at all.
Thing is - no player will support it (not that many players support GBS info fields - Hoot is the only one I know of), so it will have pure trivia value for now.
Though I've talked with a friend, and he's saying that adding STIL/SLDB support to NEZPlug/NSFPlug isn't out of the question.
LocalH wrote: Updates are also handled quite well in the HVSC, and it's possible that the HVSC Update program could be adapted to work with NSF or GBS files.
Yeah, I was thinking about that too. Not that there's much happening on the ripping front lately (not counting Kingshriek, who amounts to almost half of my rips).
NewRisingSun wrote: Please don't. The idea to lump together actual video game music with covers and original stuff is a bad one; Leave the non-game stuff to the folks at 2a03.org.
Well, they haven't updated the archive in what, a year? Not exactly active, are they? The MCK 2chn thread alone has released about 600 new NSF files since then.
But yeah, I've talked about this earlier, and I will concentrate rather on the game part. Unless someone at 2a03.org would like to join force.
Other formats are pretty much game only. Well, there are some demo/pd GBS, but they are made by Manfred Linzer (Shin'en demos) and Jake Kaufman (Drymouth), who both made game music on Gameboy. So those aren't really that farfetched.
NewRisingSun wrote: The idea to get every single piece of music for one particular format in one zip file is inconvenient to people who just want one particular game music; they don't want to download a 50 MB archive full of remixes and crap. It also panders to the ROM kiddies who always want a "complete set" of everything.
Call me a ROM kiddie, but I would like to have a "complete set" of music rips. Also, you haven't obviously looked into the way HVSC distributes it's packs.
There is one big pack for new people, update files for those that gotten the big pack earlier, and a few mirrors which have the collection upacked for people like you, who just want to get a few files they didn't have earlier.
I've been thinking of something along this (maybe put a torrent with the big pack, though with sizes like 3 MB there's no real need IMO).
NewRisingSun wrote: Oh, and the one-archive solution already exists in the form of Kevin Horton's NSF collection.

Which has been last updated when exactly? And more importantly, which has been offline for how long exactly?

Posted: Fri Mar 03, 2006 4:13 am
by kingshriek
Great work with the GBS page. I don't think the two Lufia III rips are significantly different enough to put them both on. All mine does is start off at a different place, so that the first track in the rip is the first track in-game (the other tracks aren't in order). Since Caitsith2 ripped it before I did, and mine doesn't add anything significant, I'd just leave his rip up instead of both.

I have a GBR rip of Wizardry Gaiden 1 - Suffering of the Queen. I have no idea where I got from, but here it is: http://h1.ripway.com/kingshriek/Wizardr ... eQueen.zip

I get the feeling there's a large amount of GBR rips somewhere out there. In the source code of NEZplug+, I saw references to GBR rips of Last Bible 1&2, Tekkaman Blade (with some hack to make the rip work), and some other titles. Really makes me wonder how much I've duplicated.

Posted: Sat Mar 04, 2006 3:52 am
by Knurek
kingshriek wrote:Great work with the GBS page. I don't think the two Lufia III rips are significantly different enough to put them both on. All mine does is start off at a different place, so that the first track in the rip is the first track in-game (the other tracks aren't in order).
Will do. I'll just update the header of caitsith2's rip to have the composer information.
kingshriek wrote: I have a GBR rip of Wizardry Gaiden 1 - Suffering of the Queen. I have no idea where I got from
I guess it would be from here: http://www.proc.org.tohoku.ac.jp/befis/ ... plug/test/
See for yourself how much ripping has been doubled (there's a GBR for Drymouth somewhere on this site too).
Still no Tekkaman Blade GBR. Will see if I can get ahold of it.

Posted: Wed Mar 22, 2006 11:53 pm
by ugetab
I added 4 GBS files to my page. The 3 Mortal Kombats are new, and there's a replacement for the Zelda GBS, which includes the missing DX dungeon track at 97.

Posted: Thu Mar 23, 2006 10:24 am
by Knurek
ugetab wrote:I added 4 GBS files to my page.
Thanks a lot, updated the HTML/7z to correspond with it.
I do plan to go public with the site soonish, just hadn't much free time lately. But yeah, sometime this month I guess.

Posted: Thu Mar 23, 2006 8:17 pm
by kingshriek
Here's a GBR rip of Doki x Doki Sasete (composer: Manabu Namiki) that was posted by an anonymous ripper on 2ch not too long ago.

http://h1.ripway.com/kingshriek/DokiDokiSasete.zip

Posted: Fri Mar 24, 2006 1:31 pm
by Knurek
kingshriek wrote:Here's a GBR rip of Doki x Doki Sasete (composer: Manabu Namiki) that was posted by an anonymous ripper on 2ch not too long ago.
Ditto. I've put into copyright field "2001 Victor", if you think it's incorrect, please let me know.
Any more 2ch findings?

Posted: Mon Apr 03, 2006 11:07 pm
by Murray
I've NEVER had problems with Wario Land 3

Re: Ultimate GBS/NSF archive

Posted: Sat Jun 10, 2006 5:27 pm
by Murray
Knurek wrote: So I'm starting a page that will (for now) host my NSF/GBS collection.
You can find the template here: http://snesmusic.org/hoot/temp/gbs.html
Tell me what you think about it (the NSF one will have additional sound chip field), should I change or add something?
That link doesn't work anymore.

Re: Ultimate GBS/NSF archive

Posted: Sat Jun 10, 2006 10:57 pm
by Knurek
Murray wrote: That link doesn't work anymore.
If you'd read vorc.org (I highly suggest that), you'd know that I moved the site to: http://snesmusic.org/hoot/gbs :)