@Nameguy
If you're serious about producing the music, here is that list I forgot to post, some time ago, it's been sitting at the bottom of zp.asm
forever! Sorry it took so long! :S
If at all possible, I would like each dungeon to have a unique track. Thematic to the location.
The dungeon palette, and my rough thoughts on the theme, are present. Ignore the sarcasm/silly comments. : P
0-title/intro ;Title theme, with a lead-in to an intro. (requires a fade-out? unsure.)
1-menu/password ;Relaxed/Happy music, something simple for a new game, or continuing.
2-overworld ;Explorative music, song length is allowed to be longer. Most common song.
3-underground ;Cave music. That's it. Nothing else to say. Mischief/Tension theme.
4-level 1 ;Forest Temple, Green/Blue, Song should be relaxed, introductory dungeon.
5-level 2 ;Desert Tomb, Red/Yellow, Slow/ominous, or fast/creepy. Not sure. DEATH.
6-level 3 ;Lake Shrine, Blue/Green, A water level, people seem to hate these. Make the song memorable, at least.
7-level 4 ;Mountain Stronghold, Grey/Blue, A more serious/action-y theme. Dragons, yo!
8-level 5 ;Underworld, Purple/Red, Last level, the final showdown with death itself.
9-boss 1 ;Main Boss theme, short and intense. You need to know that you're in danger.
A-boss 2 ;The Algol, possibly a longer, drawn-out song? It *IS* the last boss.
B-ending/credits ;Uhh... Not sure about this part, quite yet. A remix of the main theme?
???? ;Possibly additional data, I haven't given sound data too much thought.
Here are shots of the palettes, applied to a dungeon screen (number $25, I think.)
The first two, show the palette difference between a lit and dark room. This game will be slightly less dick-ish than Zelda, in that you can at least *see* the floor. Enemies will still use a black palette though, but at least you can make out their shadows!
The bottom two panels were from an idea, to possibly add a day/night cycle. The game has a clock (pause menu/password), after all! Why not use it? This would potentially be functional to gameplay, changing the enemy groups on overworld screens.