USB NES mod - yeah, I know it's silly. ;)

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alphamule
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USB NES mod - yeah, I know it's silly. ;)

Post by alphamule »

This assumes you already know how to fully break down your system.

1) Remove "MOD RF" box. Best to desolder the 5 pins on the actual back of the RF modulator board instead of at the NES motherboard. This prevents traces getting lifted.
2) Bridge orange and red lines on power switch board.
3) Solder USB ground to where shield of the RF modulator was soldered to. Also check that voltage has not been reversed before step 4! Unplug USB from power.
4) Solder USB +5V to pin going to brown wire on power switch board's connector.
5) Before applying power, double check that the switch is turning the NES on and off, using an ohm meter. Do continuity/visual checks for solder bridges or wrong connections.
6) If no cart is in it, and the CIC chip hasn't been disabled, then when powered up, the LED should blink on and off. Finally a good use for that circuit! XD
7) Add replacement video amp to the video output. Nearest the cartidge port, among those 5 pins that used to go to the RF modulator, is the (needing amplification) video output from the PPU. This goes to the input of your replacement amp. The output goes to an RCA connector, and the ground and VCC lines should be obvious by now. (VCC/+5V is the middle pin of the old RF modulator's connector, ground is the shield)
8) Audio can be sent directly to your TV but you might want to add an amp and headphone connector, as well.

The USB plug should be going to charger and not to a PC directly. This is especially true if you're using a lot of controllers and a Flash cart! For similar reasons, don't use micro-USB sockets. A male end of a (full-sized) USB extension or a female type-B socket is recommended.


NESp notes about the big-honking-box: http://nesp.tighelory.com/construction/ ... age1.shtml

An example of the replacement video amp (NES2, but similar): http://longhornengineer.com/2011/07/19/ ... schematic/
Cleaner schematic, skip the stereo mod nonsense: http://console5.com/wiki/Nintendo_NES-1 ... dification
And again for the NES2: http://www.gamesx.com/rgbadd/nes2avmod.htm

Schematic of the real video amp is here: http://www.neshq.com/hardgen/ (schem2) and here(much cleaner): http://console5.com/wiki/File:NES-001-S ... Switch.png

One I'm trying: http://nesp.tighelory.com/images/nesp_amplifier.gif
Last edited by alphamule on Sun Oct 12, 2014 11:29 pm, edited 1 time in total.
Idealogical
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Fail, fail, fail again. Keep trying, then maybe this damn thing will work. Eventually you might even know why it worked.
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FARID
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by FARID »

What is this mod for?
Is this a joke?
tepples
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by tepples »

It could be useful for running an NES Control Deck off a newer car's USB charger port (or an older car's 12 V to USB adapter) and feeding the video to the monitors in the back of the front seats.
Joe
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by Joe »

It's also useful if you don't want to use the enormous power brick that originally came with the console. I've seen plenty of USB AC adapters that can provide upwards of 1 amp at 5 volts, which ought to be plenty for a NES.

After some investigation, though, it turns out getting power out of USB is a lot more complicated than I thought. There's a surprising variety of official and proprietary standards for identifying when it's safe to draw more than 100mA from a USB port. (The good news is, most devices are smart enough to shut off if you draw too much current. The bad news is, there are a lot of knockoff Apple chargers that probably cut cost by removing the overload detection.)
tepples
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by tepples »

I imagine that manufacturers have started to standardize on what the USB IF's Battery Charging spec calls a "dedicated charging port".
alphamule
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by alphamule »

It's not (entirely) a joke, but it is still funny to plug a NES into a hub running off a PC when the easier way is to just get FCEUX. ;) I had technical reasons to need a real NES, since the entire point of getting it was to help me test a custom cart.

This was because I hated the original RF/AV/power box and didn't want to bother getting a wall wart that is both inconvenient and inefficient. It also works on 4 rechargeable batteries, BTW...
Idealogical
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Fail, fail, fail again. Keep trying, then maybe this damn thing will work. Eventually you might even know why it worked.
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mikejmoffitt
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by mikejmoffitt »

alphamule wrote: This was because I hated the original RF/AV/power box and didn't want to bother getting a wall wart that is both inconvenient and inefficient. It also works on 4 rechargeable batteries, BTW...
I don't know why you'd hate the box, it isn't particularly bad at its job. You can get an efficient switching power supply and use it on your NES. The power section of the NES expects AC power and rectifies it inside, so it'll take just about everything you throw at it.
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l_oliveira
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by l_oliveira »

Also the NES will operate properly even if you *inject* 5V through the 2P controller port ... haha

No need to gut the RF modulator out or even open the console.
lidnariq
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by lidnariq »

:shock:

I guess it's only 3" of 28ga wire carying ≈half an amp, so it's not a significant voltage drop or resistive heating...
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Movax12
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by Movax12 »

I've wanted to try this, but, isn't there a possibility of the noise from the switching power supply (USB charger) negatively impacting the image quality?
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l_oliveira
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by l_oliveira »

Movax12 wrote:I've wanted to try this, but, isn't there a possibility of the noise from the switching power supply (USB charger) negatively impacting the image quality?
Very, very unlikely. The frequency would be too high.

What I noticed (I used a PC as power source) is that the NES collected all sort of power rail noises the USB devices connected to the PC generated. Including hovering the mouse around the mouse pad and keystrokes on the keyboard could be heard on the audio output.

But the video quality was the same as the usual.
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by tepples »

l_oliveira wrote:Also the NES will operate properly even if you *inject* 5V through the 2P controller port
How many mA does it draw when using a controller port power injector? I'm wondering if a controller extension cable with a built-in power regulator and injector (using the USB Battery Charging spec) might be a viable product.
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l_oliveira
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by l_oliveira »

tepples wrote:
l_oliveira wrote:Also the NES will operate properly even if you *inject* 5V through the 2P controller port
How many mA does it draw when using a controller port power injector? I'm wondering if a controller extension cable with a built-in power regulator and injector (using the USB Battery Charging spec) might be a viable product.
Practically it will draw the exact amount it would draw from the original 7805 chip. (motherboard + cartridge + controllers). Because the NES has no fuse or any kind of short circuit protection on the controller port "injecting"power through it has no ill/negative effects.

A similar thing done on a SNES would leave you with the system working but no sound as the sound amplifiers do rely on the 10v from the power supply for power (they need 10-12v to operate the audio op amps).
tepples
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by tepples »

l_oliveira wrote:
tepples wrote:
l_oliveira wrote:Also the NES will operate properly even if you *inject* 5V through the 2P controller port
How many mA does it draw when using a controller port power injector? I'm wondering if a controller extension cable with a built-in power regulator and injector (using the USB Battery Charging spec) might be a viable product.
Practically it will draw the exact amount it would draw from the original 7805 chip. (motherboard + cartridge + controllers).
And how much is that typically? USB from a PC or self-powered hub officially provides up to 500 mA after negotiation. USB from a Charging Downstream Port (after negotiation) or Dedicated Charging Port can provide more.
lidnariq
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Re: USB NES mod - yeah, I know it's silly. ;)

Post by lidnariq »

Plain NROM games have been around 350 mA, IME. The PowerPak is a lot more, but I don't know how much.
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