How can one make ASM patch code for systems besides SNES...

Discussion of development of software for any "obsolete" computer or video game system. See the WSdev wiki and ObscureDev wiki for more information on certain platforms.
ccovell
Posts: 1045
Joined: Sun Mar 19, 2006 9:44 pm
Location: Japan

Re: How can one make ASM patch code for systems besides SNES

Post by ccovell »

tomaitheous wrote:Now that school is out, and I got a month free for winter break, I'll be doing some coding with PCEAS. So, I'll take a look as this for NESASM and PCEAS. I'm gonna add BMP support for PCEAS too. The PNG thing is annoying (BMP is more universal IMO).
No! ILBM!!! ;-)
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Hamtaro126
Posts: 837
Joined: Thu Jan 19, 2006 5:08 pm

Re: How can one make ASM patch code for systems besides SNES

Post by Hamtaro126 »

Is there any progress in the new NESASM and PCEAS versions?

Also, I would like much better examples, in the form of PCE Video and Music/Sound code in ASM, to suit source code conversions from NES to PCE (When there is time, that is.)

The sources I'm working on will be a much enhanced version of Super Mario 1 (Maybe even do ''President (open source)'' as an alternative, if Tepples releases it!), as well as 3 when I manage it and have time.

About the graphics formats: YY-CHR should be efficient enough for the job as my alternative to using bitmaps, all I need is the aforementioned ASM code needed and a simple .INCBIN directive!

Also, Happy 2015!
AKA SmilyMZX/AtariHacker.