Page 2 of 2
Re: mario in some usual day
Posted: Sat Jan 24, 2015 7:59 pm
by yxkalle
lidnariq wrote:Internally shorted batteries would be protected from the power supply rails by the diode.
That said, you're right, I forgot there's the current-limiting resistor there.
True, I never thought of that. That diode does lots of things. Protecting the battery from the console's higher voltage, relieves the battery while the console is powered and protects the console from shorting out.
Thanks.
Re: mario in some usual day
Posted: Wed Jan 28, 2015 6:15 pm
by MottZilla
yxkalle wrote:Tormenter wrote:How do you clear the save on real hardware?
One way to do it is to open the cartridge up and use a small cable to make a short between Vdd and Vss for a few seconds on the SRAM chip that hold the save data. You will need to know the pinout of that chip though.
You should never do this. No good program should require the SRAM contents to be initialized or otherwise be unable to handle corruption. If you do (for a hack or something), then you could use some sort of cartridge reader/programmer device to zero every byte of SRAM. Or if that isn't an option you could program an EPROM with a program to write SRAM for you.
Re: mario in some usual day
Posted: Wed Jul 29, 2015 12:49 am
by Tormenter
AWal wrote:Wow, this game was jam packed in the constant banks...
Get The Patches here.
This patch oughta do it. All that's required is to erase the save before the first play. I'd love to fix that too, but I don't believe I'll have enough space to patch that as well.
Also, the unoccupied palettes used at a later point in the game are not fixed and will show black when used (I currently have no plans to fix this).
Do you have a patch to fix Mario Adventure? Ive tried it several times, and always locks and has some garbage on the screen =(