Page 6 of 8
Re: New SNES game in development: Furry RPG (working title)
Posted: Tue Jul 21, 2015 3:25 pm
by Kreese
Wow! This is really awesome. Looks and sounds great! I really hope that you will find time to finish this project.
I had no idea that a game like this was in the making.

Re: New SNES game in development: Furry RPG (working title)
Posted: Sat Jul 25, 2015 10:10 am
by Ramsis
93143 wrote:Cool.
Does M7C get fed the negative of M7B? No need to waste a multiply on that if you can just flip a bit...
Aww, right! How could I miss that in the first place?

Anyway, thanks for pointing it out, allowing me to optimize things even more.
Kreese wrote:Wow! This is really awesome. Looks and sounds great! I really hope that you will find time to finish this project.
Thanks!

As a matter of fact, I won't ever be able to finish this project without a graphics designer on the team, so wish me luck finding one (or more).

Re: New SNES game in development: Furry RPG (working title)
Posted: Sun Sep 06, 2015 11:36 am
by Nitroman
Pretty neat demo. But I hope Mode-7 map will be scrollable at greater speed.
BTW, how do you guys compile? Tried wladx several times after reading tutors, never happend to work.
Re: New SNES game in development: Furry RPG (working title)
Posted: Sun Sep 06, 2015 3:38 pm
by Khaz
Nitroman wrote:Pretty neat demo. But I hope Mode-7 map will be scrollable at greater speed.
BTW, how do you guys compile? Tried wladx several times after reading tutors, never happend to work.
I use WLA-DX. Why it might not be working is a question that could be nearly impossible to answer though without more information.
I'd suggest you start a new thread about it and we'll help you to get started - people are reasonably fastidious about staying on-topic in this forum and I just don't wanna derail Ramsis's thread here.
Re: New SNES game in development: Furry RPG (working title)
Posted: Mon Sep 07, 2015 8:11 am
by Ramsis
Nitroman wrote:Pretty neat demo. But I hope Mode-7 map will be scrollable at greater speed.

Sure thing.

Please try this latest build, where you can fly in any direction (press the A button and left/right on the D-pad):
http://manuloewe.de/snestuff/projects/f ... d_00237.7z
Re: New SNES game in development: Furry RPG (working title)
Posted: Mon Sep 07, 2015 9:47 am
by Nitroman
Yeah, fast nothing flies fast now, but only in straight foward direction. Fast nothing turns around not so fast.

Re: New SNES game in development: Furry RPG (working title)
Posted: Mon Sep 07, 2015 1:27 pm
by Ramsis
As I said
here, the code isn't optimized for speed yet.

Re: New SNES game in development: Furry RPG (working title)
Posted: Fri Sep 11, 2015 10:56 am
by Ramsis
Changed perspective a bit, and added a much-needed (yet preliminary) horizon blur effect.
Download:
http://manuloewe.de/snestuff/projects/f ... d_00238.7z
Re: New SNES game in development: Furry RPG (working title)
Posted: Fri Sep 11, 2015 1:06 pm
by Nitroman
Much stronger effect now. But I suggest you use sprites for buildings and settlements on the map because they have wrong perspective.
Re: New SNES game in development: Furry RPG (working title)
Posted: Fri Sep 11, 2015 1:24 pm
by Ramsis
Nitroman wrote:Much stronger effect now. But I suggest you use sprites for buildings and settlements on the map because they have wrong perspective.
First of all, demo GFX (ripped from Illusion of Gaia). Secondly, we've been through this
before.

Re: New SNES game in development: Furry RPG (working title)
Posted: Fri Sep 11, 2015 2:27 pm
by Drew Sebastino
One thing I would suggest though is to try to tone down the brightness for the horizon by a little, and have you considered making it kind of blue tinted? I mean, whenever you look at mountains far away, they almost seem to turn blue if you know what I mean.
Re: New SNES game in development: Furry RPG (working title)
Posted: Sat Sep 26, 2015 10:17 am
by Ramsis
Re: New SNES game in development: Furry RPG (working title)
Posted: Sat Sep 26, 2015 12:22 pm
by tepples
By "viewing angle" do you mean whether it's pitched up and down, the field of vision, or something else? Because you can fake pitch by scrolling the whole view up and down and making slight adjustments to "altitude".
Re: New SNES game in development: Furry RPG (working title)
Posted: Sun Sep 27, 2015 8:20 am
by Ramsis
tepples wrote:By "viewing angle" do you mean whether it's pitched up and down, the field of vision, or something else?
Not sure how to describe it, but I basically meant the "tilt" of the Mode 7 plane against the camera.
A top-down view like this would equal 90 degrees exactly:
Watch
Tales of Phantasia's intro to see the "angle" become "steeper" as the camera appears to pan up and down.

Re: New SNES game in development: Furry RPG (working title)
Posted: Mon Sep 28, 2015 9:04 am
by tepples
You appear to be describing a change in
pitch.
I've never played
ToP. But in
F-Zero, the camera starts straight down, zooms in, and then rapidly pitches up to gameplay position. Is that the effect you're referring to? If so, it can be simulated by changing the horizon position and making small adjustments to other variables like height. You can solve this using similar triangles, or if that's too hard, you can ask one of us to do that.