Re: Character RAM data write
Posted: Wed Feb 04, 2015 8:34 am
I know the NROM version of Driar does it, but in which level of Battletoads does this happen? I seem to remember that Battletoads stores its VRAM update list in unused stack and does an unrolled PLA STA $2007 loop.tokumaru wrote:I didn't know Battletoads did this. I never expected a game without extra RAM to do this, since even a small block of 8 tiles (128 bytes) would expand to 640 bytes, over 30% of the RAM total (2KB).from what I recall Battletoads just has a block of LDA imm / STA $2007 in RAM, and updates the immediate values as needed.