Up-to-date WLA DX binaries

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Ramsis
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Up-to-date WLA DX binaries

Post by Ramsis »

Hi!

Here are some up-to-date WLA DX binaries that I compiled (mainly for my own work):

WLA DX v9.7b binaries:
WLA DX v9.7b Linux binaries & documentation
WLA DX v9.7b Windows binaries & documentation
(Latest commit: 41f024f835c49dbe1937a987c9bbf4192133b31c8 on Jan 07, 2017 -- note that you may need to update your make files in order to use these! :!: )

BTW, I'll edit this post whenever I have the time to update my binaries (and the commits are worth it). :)
Last edited by Ramsis on Thu Feb 02, 2017 12:48 pm, edited 16 times in total.
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ThunderZ
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Re: Up-to-date SNES compiler binaries

Post by ThunderZ »

Thanks for the share. :)
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Re: Up-to-date SNES compiler binaries

Post by Bregalad »

Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)

However, I didn't know that WLA-DX was still under development, I was under the impression Vile Helin had given up. It's good news he didn't since I use WLA. Now I use a tool that is more maintained than CA65, whose developement was given up :)
Last edited by Bregalad on Wed Feb 04, 2015 6:06 am, edited 1 time in total.
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Re: Up-to-date SNES compiler binaries

Post by thefox »

Bregalad wrote:Now I use a tool that is more maintained than CA65, whose developement was given up :)
Not true, only the maintainer changed: https://github.com/cc65/cc65
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KungFuFurby
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Re: Up-to-date SNES compiler binaries

Post by KungFuFurby »

Well, well, well! Looks like WLA DX is now at version 9.6: https://github.com/vhelin/wla-dx/blob/master/CHANGELOG
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Re: Up-to-date SNES compiler binaries

Post by Ramsis »

Bregalad wrote:Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)
I honestly had no idea there was a difference at all. Thanks for clearing that up, Bregalad! :)
KungFuFurby wrote:Well, well, well! Looks like WLA DX is now at version 9.6: https://github.com/vhelin/wla-dx/blob/master/CHANGELOG
Whoops, how could I miss that? :o Anyway, I've fixed it straight away. (And while I was at it, I added all the relevant docs to the archives.) :D
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Re: Up-to-date SNES compiler binaries

Post by tepples »

Ramsis wrote:
Bregalad wrote:Those are not compilers but assemblers. (i.e. they don't accept any high-level languages as input)
I honestly had no idea there was a difference at all. Thanks for clearing that up, Bregalad! :)
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ThunderZ
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Re: Up-to-date SNES assembler binaries

Post by ThunderZ »

Very Nice Share :)

I was reinstall a complete environnement dev for compile it.
More Faster thanks to you ^_^

We need to have 1 first post for the SNESDev forum with all the link with good tool up to date to start a SNES rom dev :)

Thx you again :)
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Re: Up-to-date SNES assembler binaries

Post by koitsu »

I'm going to sticky this (technically make it an announcement) for the benefit of folks looking for updated binaries.
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nicklausw
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Re: Up-to-date SNES assembler binaries

Post by nicklausw »

Anyone want structs inside structs with WLA? Because it seems Ville just added support for it.
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Re: Up-to-date SNES assembler binaries

Post by Ramsis »

Thanks, nicklausw! I just uploaded some new binaries, and updated the first post. :)
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Ramsis
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Re: Up-to-date SNES assembler binaries

Post by Ramsis »

Aaaand I've finally brought myself to update the snescom-win32 binaries to v1.7.4.1, too. :D
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Ramsis
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Re: Up-to-date SNES assembler binaries

Post by Ramsis »

New WLA DX binaries make .RAMSECTIONs support ALIGN and BANK directives. :D

Edit: There was a second bug-fix commit on August 11, so please redownload the binaries.
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Ramsis
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Re: Up-to-date SNES assembler binaries

Post by Ramsis »

And that's it.

https://github.com/vhelin/wla-dx/issues/42

Edit: Rant removed, retry decided. :P
Last edited by Ramsis on Sat Aug 15, 2015 7:29 am, edited 1 time in total.
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Re: Up-to-date SNES assembler binaries

Post by nicklausw »

Jeez, man, why not just install Cmake?
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