sram 6264 does not work!!!

Discussion of hardware and software development for Super NES and Super Famicom.

Moderator: Moderators

Forum rules
  • For making cartridges of your Super NES games, see Reproduction.
Post Reply
gilsonpa
Posts: 5
Joined: Tue Jan 07, 2014 3:18 am

sram 6264 does not work!!!

Post by gilsonpa »

bought a pcb of retrosgate.
but donkey kong 2 e 3 works not appear the error msg.
hence put the original sram and run.
but with the sram 6264 does not work, what will be what is happening?
User avatar
Memblers
Site Admin
Posts: 3902
Joined: Mon Sep 20, 2004 6:04 am
Location: Indianapolis
Contact:

Re: sram 6264 does not work!!!

Post by Memblers »

It's possible that the game is checking the size of the SRAM, and not working if the size is different than expected. I don't know about these specific games, but that type of check was sometimes used to prevent people from playing the game on the cart copier systems that were available at the time.

If one is 6264, what is the part number other SRAM? Different size SRAMs tend to have different chip enable pins.
qwertymodo
Posts: 775
Joined: Mon Jul 02, 2012 7:46 am

Re: sram 6264 does not work!!!

Post by qwertymodo »

Yeah, the original was only 16Kbit, you used a 64Kbit chip. The 2 highest address lines need to be tied to Gnd or else they'll be floating, which is just asking for trouble. If they're actually connected on the PCB, you'll need to lift them from the PCB before grounding them.
Markfrizb
Posts: 540
Joined: Sun Dec 02, 2012 8:17 am
Location: East Texas

Re: sram 6264 does not work!!!

Post by Markfrizb »

qwertymodo wrote:Yeah, the original was only 16Kbit, you used a 64Kbit chip. The 2 highest address lines need to be tied to Gnd or else they'll be floating, which is just asking for trouble. If they're actually connected on the PCB, you'll need to lift them from the PCB before grounding them.
Yes, I can confirm this. DKC1/2/3 can only use 16k SRAM otherwise, a protection mode kicks in. Do what quertymoto said.
gilsonpa
Posts: 5
Joined: Tue Jan 07, 2014 3:18 am

Re: sram 6264 does not work!!!

Post by gilsonpa »

qwertymodo wrote:Yeah, the original was only 16Kbit, you used a 64Kbit chip. The 2 highest address lines need to be tied to Gnd or else they'll be floating, which is just asking for trouble. If they're actually connected on the PCB, you'll need to lift them from the PCB before grounding them.



the pins that have to have to call the A11 and A12 are GND?
qwertymodo
Posts: 775
Joined: Mon Jul 02, 2012 7:46 am

Re: sram 6264 does not work!!!

Post by qwertymodo »

Disconnect pins A11 and A12 from the PCB, then connect the pins to Gnd. You need to disconnect them first because the fact that the DRM is kicking in means that they are actually connected to the cart's address lines and you don't want to connect those to Gnd, just the pins on the chip.
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: sram 6264 does not work!!!

Post by tepples »

If it's hard to reach GND or Vcc, you can still fake out the self-test by soldering the disconnected A11 and A12 pins of the chip to an adjacent address line.
gilsonpa
Posts: 5
Joined: Tue Jan 07, 2014 3:18 am

Re: sram 6264 does not work!!!

Post by gilsonpa »

tepples wrote:If it's hard to reach GND or Vcc, you can still fake out the self-test by soldering the disconnected A11 and A12 pins of the chip to an adjacent address line.




I did everything you guys will send me to do but will work!
User avatar
getafixx
Posts: 373
Joined: Tue Dec 04, 2012 3:28 pm
Location: Canada

Re: sram 6264 does not work!!!

Post by getafixx »

Where does the game crash?

Does it not load at all?

You said with the original SRAM it works fine. Have you tried any other 6264 SRAMs? Maybe you've just got a bad chip.
gilsonpa
Posts: 5
Joined: Tue Jan 07, 2014 3:18 am

Re: sram 6264 does not work!!!

Post by gilsonpa »

at the beginning apararece the error msg!



or comes into play

not only tried to 6264.
Attachments
errorr.jpg
Post Reply