MMC5 sound mixing

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zeroone
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MMC5 sound mixing

Post by zeroone »

The MMC5 sound docs do not discuss how to mix the MMC5 sound channels with the standard ones. Any suggestions on how to do the mix?
lidnariq
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Re: MMC5 sound mixing

Post by lidnariq »

What's ambiguous about
nesdevwiki:MMC5 audio wrote:Sound output is equivalent in volume to the corresponding APU channels, but the polarity of all MMC5 channels is reversed compared to the APU.
?
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zeroone
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Re: MMC5 sound mixing

Post by zeroone »

Thanks. I guess I was looking for a math formula with the right constants, but that single line seems to convey what to do.

On a related topic, are the MMC5 sound channels disabled in the US version of Castlevania III? Or, more importantly, are the standard 5 channels used differently in the US vs the Japanese version? Meaning, even if they could be enabled, should they be enabled in the US version?
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rainwarrior
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Re: MMC5 sound mixing

Post by rainwarrior »

The sound output of the MMC5 isn't physically connected to anything for Castlevania III.

In software the sound is enabled through $5015. Two minutes with a debugger determines that Castlevania III doesn't write to $5015. So, if you initialize your MMC5 sound enable to off, there is no special concern that Castlevania III will turn it on and start playing rogue audio through the unconnected lines.
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