SNES Programing Help 2
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Re: SNES Programing Help 2
Does this engine use the echo effect at all? If so, does the instability on hardware go away if you disable echo?
Re: SNES Programing Help 2
Aha. Well if it's echo that's causing the problem then I found out why. Here's an excerpt from "DSPInitData:" in SNESGSS's "spc700.asm" file (which I understand to be a transcript of the actual spc700 driver code) as of the version I've been using:
That version was uploaded in December. As of the end of March there's a new version which changed to:
Looks like it was previously using the Echo volume for something, not too sure why.
I will try the latest SNESGSS when I get a chance/find it and see if it fixes everything.
EDIT: Had code samples backwards. >.<
Code: Select all
db {DSP_EON} ,255 //echo enabled
db {DSP_EVOLL},0 //echo (as global) volume to zero, it gets to the max after init
db {DSP_EVOLR},0
db {DSP_KOF} ,255 //all keys off
db {DSP_DIR} ,sampleDirAddr/256 //sample dir location
db {DSP_FLG} ,%00000000 //no mute, enable echo
db 0Code: Select all
db {DSP_EON} ,0 //echo disabled
db {DSP_EVOLL},0 //echo volume to zero
db {DSP_EVOLR},0
db {DSP_KOF} ,255 //all keys off
db {DSP_DIR} ,sampleDirAddr/256 //sample dir location
db {DSP_FLG} ,%00100000 //no mute, disable echo
db 0I will try the latest SNESGSS when I get a chance/find it and see if it fixes everything.
EDIT: Had code samples backwards. >.<